From 473bcd599f9378583c4bc72764fc2f445e0d2768 Mon Sep 17 00:00:00 2001
From: Christian C <cc@localhost>
Date: Fri, 7 Mar 2025 22:21:44 -0800
Subject: Separate visual exe

---
 include/snippets/raylib_block.c | 93 -----------------------------------------
 1 file changed, 93 deletions(-)
 delete mode 100644 include/snippets/raylib_block.c

(limited to 'include/snippets')

diff --git a/include/snippets/raylib_block.c b/include/snippets/raylib_block.c
deleted file mode 100644
index ef81fd2..0000000
--- a/include/snippets/raylib_block.c
+++ /dev/null
@@ -1,93 +0,0 @@
-  //-----------------------------------------------
-  //-RAYLIB-INIT-----------------------------------
-  //-----------------------------------------------
-  SetTraceLogLevel(LOG_ERROR);
-  SetConfigFlags(FLAG_WINDOW_RESIZABLE);
-  const char* gui_title = "Image Manip - Useful for segmentations!";
-  InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, gui_title);
-
-  //-----------------------------------------------
-  // (When treating this as RGBA, last bits should ensure opaque)
-  //  This assumes 4096 (2^12) > labels
-  for (size_t y = 0; y < height; y++) {
-    for (size_t x = 0; x < width; x++) {
-      /// RGBA channels: Move labels to RGB
-      masks[x + y*width] <<= 4;
-      masks[x + y*width] |= 0x000F;
-    }
-  }
-  //-----------------------------------------------
-
-  //-----------------------------------------------
-  //-RAYLIB-IMAGE-STRUCTURING----------------------
-  //-----------------------------------------------
-  Image RaylibImage;
-  RaylibImage.width  = width;
-  RaylibImage.height = height;
-  RaylibImage.mipmaps = 1;
-  // Use Contiguous Labels
-  RaylibImage.data = masks;
-  RaylibImage.format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4;
-  //-----------------------------------------------
-
-  // Image to a Texture
-  Texture2D RaylibTexture = LoadTextureFromImage(RaylibImage);
-
-  // Scale the image to the viewport
-  /// Source Rectangle: Original Size
-  Rectangle sourceRec = { 0.0f, 0.0f, (float)width, (float)height };
-  /// Destination Rectangle: Transformed Size
-  Rectangle destRec = { 0.0f, 0.0f, (float)SCREEN_WIDTH, (float)(SCREEN_HEIGHT-OFFSET) };
-  /// Location to begin drawing
-  Vector2 origin = { (float)0, (float)-OFFSET };
-
-  // Raylib boilerplate
-  SetTargetFPS(60);
-  Camera2D camera = { 0 };
-  camera.zoom = 1.0f;
-
-  // GUI Loop
-  while (!WindowShouldClose()) {
-    //-----------------------------------------------
-    //-DRAWING---------------------------------------
-    //-----------------------------------------------
-    BeginDrawing();
-    ClearBackground(RAYWHITE);
-    BeginMode2D(camera);
-    EndMode2D();
-    DrawText("Image Manip", 0, 0, OFFSET, DARKGRAY);
-    DrawTexturePro(RaylibTexture, sourceRec, destRec, origin, (float)0,
-                   RAYWHITE);
-    /*
-    uint32_t x = 0x49, y = 0x4A;
-    uint32_t dx = 0x69 - x, dy = 0x6E - y;
-    x = (SCREEN_WIDTH*x)/width;
-    y = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*y)/height;
-    dx = (SCREEN_WIDTH*dx)/width;
-    dy = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*dy)/height;
-    DrawRectangleGradientH(x, y, dx, dy, BLUE, PURPLE);
-    */
-    EndDrawing();
-    //-----------------------------------------------
-  }
-
-  //-----------------------------------------------
-  //-SAVE-MASK-AS-BINARY-AND-PNG-------------------
-  //-----------------------------------------------
-  if (masks != NULL) {
-    for (size_t y = 0; y < height; y++) {
-      for (size_t x = 0; x < width; x++) {
-	/// Restore labels from RGBA
-	masks[x + y*width] &= 0xFFF0;
-	masks[x + y*width] >>= 4;
-      }
-    }
-    struct bitmap_t* bitmap = uint16_to_bitmap(masks, width, height);
-    if (bitmap != NULL) {
-      save_png(bitmap, png_file);
-      free(bitmap);
-    }
-    write_array(bin_file, masks, width*height*sizeof(uint16_t));
-    free(masks);
-  }
-  CloseWindow();
-- 
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