//----------------------------------------------- //-RAYLIB-INIT----------------------------------- //----------------------------------------------- SetTraceLogLevel(LOG_ERROR); SetConfigFlags(FLAG_WINDOW_RESIZABLE); const char* gui_title = "Image Manip - Useful for segmentations!"; InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, gui_title); //----------------------------------------------- // (When treating this as RGBA, last bits should ensure opaque) // This assumes 4096 (2^12) > labels for (size_t y = 0; y < height; y++) { for (size_t x = 0; x < width; x++) { /// RGBA channels: Move labels to RGB masks[x + y*width] <<= 4; masks[x + y*width] |= 0x000F; } } //----------------------------------------------- //----------------------------------------------- //-RAYLIB-IMAGE-STRUCTURING---------------------- //----------------------------------------------- Image RaylibImage; RaylibImage.width = width; RaylibImage.height = height; RaylibImage.mipmaps = 1; // Use Contiguous Labels RaylibImage.data = masks; RaylibImage.format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4; //----------------------------------------------- // Image to a Texture Texture2D RaylibTexture = LoadTextureFromImage(RaylibImage); // Scale the image to the viewport /// Source Rectangle: Original Size Rectangle sourceRec = { 0.0f, 0.0f, (float)width, (float)height }; /// Destination Rectangle: Transformed Size Rectangle destRec = { 0.0f, 0.0f, (float)SCREEN_WIDTH, (float)(SCREEN_HEIGHT-OFFSET) }; /// Location to begin drawing Vector2 origin = { (float)0, (float)-OFFSET }; // Raylib boilerplate SetTargetFPS(60); Camera2D camera = { 0 }; camera.zoom = 1.0f; // GUI Loop while (!WindowShouldClose()) { //----------------------------------------------- //-DRAWING--------------------------------------- //----------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode2D(camera); EndMode2D(); DrawText("Image Manip", 0, 0, OFFSET, DARKGRAY); DrawTexturePro(RaylibTexture, sourceRec, destRec, origin, (float)0, RAYWHITE); /* uint32_t x = 0x49, y = 0x4A; uint32_t dx = 0x69 - x, dy = 0x6E - y; x = (SCREEN_WIDTH*x)/width; y = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*y)/height; dx = (SCREEN_WIDTH*dx)/width; dy = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*dy)/height; DrawRectangleGradientH(x, y, dx, dy, BLUE, PURPLE); */ EndDrawing(); //----------------------------------------------- } //----------------------------------------------- //-SAVE-MASK-AS-BINARY-AND-PNG------------------- //----------------------------------------------- if (masks != NULL) { for (size_t y = 0; y < height; y++) { for (size_t x = 0; x < width; x++) { /// Restore labels from RGBA masks[x + y*width] &= 0xFFF0; masks[x + y*width] >>= 4; } } struct bitmap_t* bitmap = uint16_to_bitmap(masks, width, height); if (bitmap != NULL) { save_png(bitmap, png_file); free(bitmap); } write_array(bin_file, masks, width*height*sizeof(uint16_t)); free(masks); } CloseWindow();