#include #include #include #include #include #include #include #include #include #include #define OFFSET 16 int main(int argc, char** argv) { //----------------------------------------------- //-LIST-FILES-IN-DIRECTORY----------------------- //----------------------------------------------- char** file_list = NULL; uint32_t width, height; uint16_t starting_label = 1; uint16_t *masks = NULL; if (argc > 1) { if (is_directory(argv[1])) { file_list = list_directory(argv[1]); if (file_list) { size_t index = 0; while (1) { char* fname = file_list[index]; if (fname == NULL) { break; } if (is_tif_ext(fname) == FALSE) { free(file_list[index++]); continue; } char* fpath = full_path(argv[1], fname); printf("Loading %s...\n", fpath); uint16_t *file_labels = tif_to_labels(fpath, &width, &height, &starting_label); masks = combine_masks(masks, file_labels, width, height); free(file_labels); free(fpath); free(file_list[index++]); } free(file_list); } } } if (masks == NULL) { fprintf(stderr, "No masks found!\n"); return 1; } printf("%u labels found\n", starting_label-1); printf("Mask dimensions: %u %u\n", width, height); for (uint16_t count = 0; count < 3; count++) { uint16_t *new_labels = dilate(masks, width, height); free(masks); masks = new_labels; } //free(masks); //----------------------------------------------- //----------------------------------------------- //-RAYLIB-INIT //----------------------------------------------- SetTraceLogLevel(LOG_ERROR); SetConfigFlags(FLAG_WINDOW_RESIZABLE); const char* gui_title = "Image Manip - Useful for segmentations!"; InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, gui_title); //----------------------------------------------- // (When treating this as RGBA, last bits should ensure opaque) // This assumes 4096 (2^12) > labels for (size_t y = 0; y < height; y++) { for (size_t x = 0; x < width; x++) { masks[x + y*width] |= 0xFF000000; } } //----------------------------------------------- //----------------------------------------------- //-RAYLIB-IMAGE-STRUCTURING---------------------- //----------------------------------------------- Image RaylibImage; RaylibImage.width = width; RaylibImage.height = height; RaylibImage.mipmaps = 1; // Use Contiguous Labels RaylibImage.data = masks; RaylibImage.format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4; //----------------------------------------------- // Image to a Texture Texture2D RaylibTexture = LoadTextureFromImage(RaylibImage); // Scale the image to the viewport /// Source Rectangle: Original Size Rectangle sourceRec = { 0.0f, 0.0f, (float)width, (float)height }; /// Destination Rectangle: Transformed Size Rectangle destRec = { 0.0f, 0.0f, (float)SCREEN_WIDTH, (float)(SCREEN_HEIGHT-OFFSET) }; /// Location to begin drawing Vector2 origin = { (float)0, (float)-OFFSET }; // Raylib boilerplate SetTargetFPS(60); Camera2D camera = { 0 }; camera.zoom = 1.0f; // GUI Loop while (!WindowShouldClose()) { //----------------------------------------------- //-DRAWING--------------------------------------- //----------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode2D(camera); EndMode2D(); DrawText("Image Manip", 0, 0, OFFSET, DARKGRAY); DrawTexturePro(RaylibTexture, sourceRec, destRec, origin, (float)0, RAYWHITE); /* uint32_t x = 0x49, y = 0x4A; uint32_t dx = 0x69 - x, dy = 0x6E - y; x = (SCREEN_WIDTH*x)/width; y = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*y)/height; dx = (SCREEN_WIDTH*dx)/width; dy = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*dy)/height; DrawRectangleGradientH(x, y, dx, dy, BLUE, PURPLE); */ EndDrawing(); //----------------------------------------------- } if (masks != NULL) { free(masks); } CloseWindow(); return 0; }