#include #include #include #include #include #include #include #include #include #include #include #include #include #include #define OFFSET 16 #define N_DILATIONS 3 #define MIN_AREA 200 #define MIN_PERIMETER 50 int main(int argc, char** argv) { TIME(ts_g_start); struct AVLNode* root = NULL; //----------------------------------------------- //-LIST-FILES-IN-DIRECTORY----------------------- //----------------------------------------------- char** file_list = NULL; uint32_t width, height; uint16_t starting_label = 1; uint16_t *masks = NULL; if (argc > 1) { if (is_directory(argv[1])) { file_list = list_directory(argv[1]); if (file_list) { size_t index = 0; while (1) { char* fname = file_list[index]; if (fname == NULL) { break; } if (is_tif_ext(fname) == FALSE) { free(file_list[index++]); continue; } char* fpath = full_path(argv[1], fname); printf("Loading %s...\n", fpath); uint16_t *file_labels = tif_to_labels(fpath, &width, &height, &starting_label); masks = combine_masks(masks, file_labels, width, height); free(file_labels); free(fpath); free(file_list[index++]); } free(file_list); } } } if (masks == NULL) { fprintf(stderr, "No masks found!\n"); return 1; } // Regenerate contiguous labels starting_label = 1; uint16_t* labels = (uint16_t*)calloc(width*height, sizeof(uint16_t)); if (labels == NULL) { fprintf(stderr, "Memory allocation error\n"); free(masks); } for (size_t y = 0; y < height; y++) { for (size_t x = 0; x < width; x++) { size_t coord = x + y*width; uint8_t channels = 2; if (flood((uint8_t*)masks, labels, width, height, channels, x, y, &(((uint8_t*)masks)[coord*channels]), starting_label)) { starting_label++; } } } uint16_t *temp = labels; labels = masks; masks = temp; free(labels); printf("%u labels found\n", starting_label-1); printf("Mask dimensions: %u %u\n", width, height); TIME(ts_start); for (uint16_t count = 0; count < N_DILATIONS; count++) { uint16_t *new_labels = dilate(masks, width, height); free(masks); masks = new_labels; } TIME(ts_end); printf("Dilation took %f ms\n", 1000*diff_time(&ts_end, &ts_start)); // Get the area/ perimeter of each label root = NULL; TIME(ts_info_start); for (size_t y = 0; y < height; y++) { for (size_t x = 0; x < width; x++) { if (masks[x + y*width] != 0) { root = increase_label_area_alloc(root, masks[x + y*width]); if (is_on_mask_boundary(masks, width, height, x, y)) { increase_label_perimeter(root, masks[x + y*width]); } } } } TIME(ts_info_end); printf("Information retrieval took %f ms\n", 1000*diff_time(&ts_info_end, &ts_info_start)); #ifdef AVL_INFO printf("Inorder traversal of AVL tree: "); print_label(root); printf("\n"); #endif TIME(ts_filter_start); // Get the smallest labels struct AVLNode* small_label_tree = NULL; small_label_tree = get_small_labels(NULL, root, MIN_AREA, MIN_PERIMETER); print_in_order_uint16_t(small_label_tree); printf("\n"); // Remove the small labels for (size_t y = 0; y < height; y++) { for (size_t x = 0; x < width; x++) { if (in_uint16_t_tree(small_label_tree, masks[x + y*width])) { masks[x + y*width] = 0; } } } TIME(ts_filter_end); printf("Removing small labels took %f ms\n", 1000*diff_time(&ts_filter_end, &ts_filter_start)); free_avl_tree(small_label_tree); free_avl_tree_nodes(root); // Regenerate contiguous labels starting_label = 1; labels = (uint16_t*)calloc(width*height, sizeof(uint16_t)); if (labels == NULL) { fprintf(stderr, "Memory allocation error\n"); free(masks); } for (size_t y = 0; y < height; y++) { for (size_t x = 0; x < width; x++) { size_t coord = x + y*width; uint8_t channels = 2; if (flood((uint8_t*)masks, labels, width, height, channels, x, y, &(((uint8_t*)masks)[coord*channels]), starting_label)) { starting_label++; } } } temp = labels; labels = masks; masks = temp; free(labels); printf("%u labels found\n", starting_label-1); printf("Mask dimensions: %u %u\n", width, height); // Regenerate information after relabeling root = NULL; for (size_t y = 0; y < height; y++) { for (size_t x = 0; x < width; x++) { if (masks[x + y*width] != 0) { root = increase_label_area_alloc(root, masks[x + y*width]); if (is_on_mask_boundary(masks, width, height, x, y)) { increase_label_perimeter(root, masks[x + y*width]); } } } } #ifdef AVL_INFO printf("Inorder traversal of AVL tree: "); print_label(root); printf("\n"); #endif //----------------------------------------------- #ifdef VISUAL //----------------------------------------------- //-RAYLIB-INIT //----------------------------------------------- SetTraceLogLevel(LOG_ERROR); SetConfigFlags(FLAG_WINDOW_RESIZABLE); const char* gui_title = "Image Manip - Useful for segmentations!"; InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, gui_title); //----------------------------------------------- // (When treating this as RGBA, last bits should ensure opaque) // This assumes 4096 (2^12) > labels for (size_t y = 0; y < height; y++) { for (size_t x = 0; x < width; x++) { /// RGBA channels: Move labels to RGB masks[x + y*width] <<= 4; masks[x + y*width] |= 0x000F; } } //----------------------------------------------- //----------------------------------------------- //-RAYLIB-IMAGE-STRUCTURING---------------------- //----------------------------------------------- Image RaylibImage; RaylibImage.width = width; RaylibImage.height = height; RaylibImage.mipmaps = 1; // Use Contiguous Labels RaylibImage.data = masks; RaylibImage.format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4; //----------------------------------------------- // Image to a Texture Texture2D RaylibTexture = LoadTextureFromImage(RaylibImage); // Scale the image to the viewport /// Source Rectangle: Original Size Rectangle sourceRec = { 0.0f, 0.0f, (float)width, (float)height }; /// Destination Rectangle: Transformed Size Rectangle destRec = { 0.0f, 0.0f, (float)SCREEN_WIDTH, (float)(SCREEN_HEIGHT-OFFSET) }; /// Location to begin drawing Vector2 origin = { (float)0, (float)-OFFSET }; // Raylib boilerplate SetTargetFPS(60); Camera2D camera = { 0 }; camera.zoom = 1.0f; // GUI Loop while (!WindowShouldClose()) { //----------------------------------------------- //-DRAWING--------------------------------------- //----------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode2D(camera); EndMode2D(); DrawText("Image Manip", 0, 0, OFFSET, DARKGRAY); DrawTexturePro(RaylibTexture, sourceRec, destRec, origin, (float)0, RAYWHITE); /* uint32_t x = 0x49, y = 0x4A; uint32_t dx = 0x69 - x, dy = 0x6E - y; x = (SCREEN_WIDTH*x)/width; y = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*y)/height; dx = (SCREEN_WIDTH*dx)/width; dy = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*dy)/height; DrawRectangleGradientH(x, y, dx, dy, BLUE, PURPLE); */ EndDrawing(); //----------------------------------------------- } if (masks != NULL) { for (size_t y = 0; y < height; y++) { for (size_t x = 0; x < width; x++) { /// Restore labels from RGBA masks[x + y*width] &= 0xFFF0; masks[x + y*width] >>= 4; } } write_array("../out.bin", masks, width*height*sizeof(uint16_t)); free(masks); } CloseWindow(); #else if (masks != NULL) { write_array("../out.bin", masks, width*height*sizeof(uint16_t)); free(masks); } #endif TIME(ts_g_end); printf("Finished in %f ms\n", 1000*diff_time(&ts_g_end, &ts_g_start)); return 0; }