diff options
Diffstat (limited to 'kernel/sys')
-rw-r--r-- | kernel/sys/core.c | 58 | ||||
-rw-r--r-- | kernel/sys/kernel.S | 32 | ||||
-rw-r--r-- | kernel/sys/power.c | 39 | ||||
-rw-r--r-- | kernel/sys/schedule.S | 53 | ||||
-rw-r--r-- | kernel/sys/schedule.c | 468 |
5 files changed, 650 insertions, 0 deletions
diff --git a/kernel/sys/core.c b/kernel/sys/core.c new file mode 100644 index 0000000..d76b712 --- /dev/null +++ b/kernel/sys/core.c @@ -0,0 +1,58 @@ +#include <cpu/irq.h> +#include <cpu.h> +#include <drivers/uart.h> +#include <globals.h> +#include <graphics/lfb.h> +#include <lib/kmem.h> +#include <lib/mmu.h> +#include <lib/strings.h> +#include <symbols.h> +#include <sys/core.h> +#include <sys/power.h> +#include <sys/schedule.h> +#include <util/mutex.h> +#include <util/status.h> +#include <util/time.h> + +// Initialize IRQs +void sysinit(void) +{ + // Initialize System Globals + stimeh = *(unsigned long*)SYS_TIMER_CHI; + stimel = *(unsigned long*)SYS_TIMER_CLO; + *(unsigned long*) SYS_TIMER_C0 = 2000000 + stimeh; // 2 second trigger + uart_init(); + ///... + + // Route GPU interrupts to Core 0 + store32(0x00, GPU_INTERRUPTS_ROUTING); + + // Mask Overrun of UART0 + store32(1<<4, UART0_IMSC); + // Enable UART GPU IRQ + store32(1<<25, IRQ_ENABLE2); + // Enable Timer + //// Get the frequency + cntfrq = read_cntfrq(); + // Clear cntv interrupt and set next 1 second timer + write_cntv_tval(cntfrq); + // Route timer to core0 fiq + routing_core0cntv_to_core0fiq(); + // Enable timer + enablecntv(); + // Enable system timer + store32(SYS_TIMER_SC_M0, IRQ_ENABLE1); + + // Graphics Initialize + lfb_init(); + lfb_showpicture(); + + // Initialize Memory Management Unit + mmu_init(); + + // Initialize Mutex Manager + mutex_init(); + + // Start Scheduler + init_scheduler(); +} diff --git a/kernel/sys/kernel.S b/kernel/sys/kernel.S new file mode 100644 index 0000000..71b22a1 --- /dev/null +++ b/kernel/sys/kernel.S @@ -0,0 +1,32 @@ +.section ".text.kernel" + +.include "macros.inc" + +.globl kernel_main +kernel_main: + bl sysinit + bl status + ldr r2, =ttbr_msg + mov r0, #23 + mov r1, #0 + mov r3, #0xFF00 + bl draw_cstring + // Initialize System Cycle Counter + mov r0, #1 + mcr p15, 0, r0, c9, c14, 0 + mov r0, #1 + mcr p15, 0, r0, c9, c12, 0 + mov r0, #0x80000000 + mcr p15, 0, r0, c9, c12, 1 + + // Intentional undefined instruction + // .word 0xf7f0a000 + cpsie ai, #0x10 + svc #2 // Start scheduling! +2: + wfe + b 2b + +.section .data +ttbr_msg: + .asciz "MMU Initialized!" diff --git a/kernel/sys/power.c b/kernel/sys/power.c new file mode 100644 index 0000000..c4f12a9 --- /dev/null +++ b/kernel/sys/power.c @@ -0,0 +1,39 @@ +#include <symbols.h> +#include <sys/core.h> +#include <sys/power.h> + +//https://github.com/raspberrypi/linux/blob/aeaa2460db088fb2c97ae56dec6d7d0058c68294/drivers/watchdog/bcm2835_wdt.c +void wdt_start(void) +{ + store32(BCM2835_PERI_BASE + PM_WDOG, PM_PASSWORD | (SECS_TO_WDOG_TICS(100) & PM_WDOG_TIME_SET)); + unsigned long cur = load32(BCM2835_PERI_BASE + PM_RSTC); + store32(BCM2835_PERI_BASE + PM_RSTC, PM_PASSWORD | (cur & PM_RSTC_WRCFG_CLR) | PM_RSTC_WRCFG_FULL_RESET); +} + +void wdt_stop(void) +{ + store32(BCM2835_PERI_BASE + PM_RSTC, PM_PASSWORD | PM_RSTC_RESET); +} + +void __bcm2835_restart(unsigned char partition) +{ + unsigned long val, rsts; + rsts = (partition & 1) | ((partition & 0b10) << 1) | + ((partition & 0b100) << 2) | ((partition & 0b1000) << 3) | + ((partition & 0b10000) << 4) | ((partition & 0b100000) << 5); + val = load32(BCM2835_PERI_BASE + PM_RSTS); + val &= PM_RSTS_PARTITION_CLR; + val |= PM_PASSWORD | rsts; + store32(BCM2835_PERI_BASE + PM_RSTS, val); + store32(BCM2835_PERI_BASE + PM_WDOG, 10 | PM_PASSWORD); + val = load32(BCM2835_PERI_BASE + PM_RSTC); + val &= PM_RSTC_WRCFG_CLR; + val |= PM_PASSWORD | PM_RSTC_WRCFG_FULL_RESET; + store32(BCM2835_PERI_BASE + PM_RSTC, val); + delay(1); +} + +void bcm2835_power_off(void) +{ + __bcm2835_restart(63); // Partition 63 => Halt +} diff --git a/kernel/sys/schedule.S b/kernel/sys/schedule.S new file mode 100644 index 0000000..a47252c --- /dev/null +++ b/kernel/sys/schedule.S @@ -0,0 +1,53 @@ +.section ".text" +.globl schedule + +.include "macros.inc" + +// Assumption: Enter in SVC mode +schedule: + preserve_ctx + ldr r1, =irqlr + ldr r0, [r1] + cmp r0, #0 + beq 1f + // Replace LR with IRQ's LR + ldr r3, =scheduler + ldr r2, [r3, #0] // struct Thread* rthread + str r0, [r2, #0] // svc_lr -> void* pc + // Clear IRQ's LR + mov r0, #0 + str r0, [r1] +1: + bl next_thread // Thread* next -> r0 + ldr r3, =scheduler + str r0, [r3, #0] // next -> rthread + restore_ctx + subs pc, lr, #0 + +.globl cleanup +cleanup: + bl c_cleanup + // usrloop -> rthread + ldr r3, =scheduler + ldr r2, =usrloopthread + str r2, [r3, #0] + ldr sp, [r2, #4] + ldmfd sp!,{lr} + ldmfd sp!,{r0-r12} + ldr lr, =kernel_usr_task_loop + // svc sched + svc #2 +.globl kernel_usr_task_loop +kernel_usr_task_loop: + wfe + b kernel_usr_task_loop + +.globl add_thread +add_thread: + mrs r3, cpsr + and r3, #0x1F + cmp r3, #0x10 + beq 1f + b svc_add_thread +1: svc #3 + bx lr diff --git a/kernel/sys/schedule.c b/kernel/sys/schedule.c new file mode 100644 index 0000000..9b6d46e --- /dev/null +++ b/kernel/sys/schedule.c @@ -0,0 +1,468 @@ +#include <cpu.h> +#include <globals.h> +#include <graphics/lfb.h> +#include <drivers/uart.h> +#include <lib/kmem.h> +#include <sys/schedule.h> +#include <util/mutex.h> + +extern void kernel_usr_task_loop(void); + +void init_scheduler(void) +{ + // Set rthread to usrloopthread - an infinitely running thread so that the pointer will never be null + usrloopthread.pc = (void*)kernel_usr_task_loop; + usrloopthread.sp = (void*)0x5FC8; + *(unsigned long**)usrloopthread.sp = (unsigned long*)kernel_usr_task_loop; + usrloopthread.sp_base = -1; + usrloopthread.mptr = 0; + usrloopthread.pid = -1; + usrloopthread.priority = -1; + usrloopthread.old_priority = -1; + usrloopthread.status = THREAD_READY; + usrloopthread.offset = -1; + scheduler.rthread = &usrloopthread; + + // Initialize Scheduling Queues + for (unsigned long p = 0; p < PRIORITIES; p++) { + // Ready Init + scheduler.ready[p].start.value = 0; + scheduler.ready[p].start.next = &scheduler.ready[p].end; + scheduler.ready[p].start.entry_type = START_ENTRY; + scheduler.ready[p].end.value = 0; + scheduler.ready[p].end.next = &scheduler.ready[p].start; + scheduler.ready[p].end.entry_type = END_ENTRY; + // Mutex Wait Init + scheduler.mwait[p].start.value = 0; + scheduler.mwait[p].start.next = &scheduler.mwait[p].end; + scheduler.mwait[p].start.entry_type = START_ENTRY; + scheduler.mwait[p].end.value = 0; + scheduler.mwait[p].end.next = &scheduler.mwait[p].start; + scheduler.mwait[p].end.entry_type = END_ENTRY; + // Signal Wait Init + scheduler.swait[p].start.value = 0; + scheduler.swait[p].start.next = &scheduler.swait[p].end; + scheduler.swait[p].start.entry_type = START_ENTRY; + scheduler.swait[p].end.value = 0; + scheduler.swait[p].end.next = &scheduler.swait[p].start; + scheduler.swait[p].end.entry_type = END_ENTRY; + } + + // Initialize nextpid + nextpid = FIRST_AVAIL_PID; + + // Initialize Threads - Stack Base and Offsets + for (unsigned long i = 0; i < MAX_THREADS; i++) { + struct Thread* t = &threads[i]; + t->offset = i; + t->sp_base = 0x20000000 - STACK_SIZE*i; + thread_entries[i].value = t; + thread_entries[i].next = &thread_entries[(i+1)]; + thread_entries[i].entry_type = VALUE_ENTRY; + } + // Initialize the free queue + scheduler.free_threads.start.value = 0; + scheduler.free_threads.start.entry_type = START_ENTRY; + scheduler.free_threads.end.value = 0; + scheduler.free_threads.end.entry_type = END_ENTRY; + scheduler.free_threads.start.next = &thread_entries[0]; + scheduler.free_threads.end.next = &thread_entries[MAX_THREADS-1]; + thread_entries[MAX_THREADS-1].next = &scheduler.free_threads.end; +} + +void push_thread_to_queue(struct Thread* t, unsigned char type, unsigned char priority) +{ + struct Entry* entry = &thread_entries[t->offset]; + struct Queue* queue; + if (type == THREAD_READY) { + queue = &scheduler.ready[priority]; + } else if (type == THREAD_MWAIT) { + queue = &scheduler.mwait[priority]; + } else if (type == THREAD_SWAIT) { + queue = &scheduler.swait[priority]; + } else { + return; + } + push_to_queue(entry, queue); + //queue->end.next->next = entry; + //queue->end.next = entry; + //entry->next = &queue->end; +} + +void prepend_thread_to_queue(struct Thread* t, unsigned char type, unsigned char priority) +{ + struct Entry* entry = &thread_entries[t->offset]; + struct Queue* queue; + if (type == THREAD_READY) { + queue = &scheduler.ready[priority]; + } else if (type == THREAD_MWAIT) { + queue = &scheduler.mwait[priority]; + } else if (type == THREAD_SWAIT) { + queue = &scheduler.swait[priority]; + } else { + return; + } + prepend_to_queue(entry, queue); +} + +struct Entry* pop_thread_from_queue(unsigned char type, unsigned char priority) +{ + struct Entry* entry = 0; + struct Queue* queue; + if (type == THREAD_READY) { + queue = &scheduler.ready[priority]; + } else if (type == THREAD_MWAIT) { + queue = &scheduler.mwait[priority]; + } else if (type == THREAD_SWAIT) { + queue = &scheduler.swait[priority]; + } else { + return entry; + } + return pop_from_queue(queue); +} + +struct Entry* find_pid(unsigned long pid) +{ + for (unsigned char p = 0; p < PRIORITIES; p++) { + struct Queue* queue; + struct Entry* prev; + struct Entry* entry; + + queue = &scheduler.ready[p]; + prev = &queue->start; + entry = prev->next; + while (entry->entry_type != END_ENTRY) { + if (((struct Thread*)entry->value)->pid == pid) + return prev; + prev = entry; + entry = entry->next; + } + + queue = &scheduler.mwait[p]; + prev = &queue->start; + entry = prev->next; + while (entry->entry_type != END_ENTRY) { + if (((struct Thread*)entry->value)->pid == pid) + return prev; + prev = entry; + entry = entry->next; + } + + queue = &scheduler.swait[p]; + prev = &queue->start; + entry = prev->next; + while (entry->entry_type != END_ENTRY) { + if (((struct Thread*)entry->value)->pid == pid) + return prev; + prev = entry; + entry = entry->next; + } + } + return 0; +} + +struct Entry* find_mutex_wait_next(void* m) +{ + for (unsigned char p = 0; p < PRIORITIES; p++) { + struct Queue* queue = &scheduler.mwait[p]; + struct Entry* prev = &queue->start; + struct Entry* entry = prev->next; + while (entry->entry_type != END_ENTRY) { + if (((struct Thread*)entry->value)->mptr == m) + return prev; + prev = entry; + entry = entry->next; + } + } + return 0; +} + +struct Entry* find_signal_wait_next(void* s) +{ + for (unsigned char p = 0; p < PRIORITIES; p++) { + struct Queue* queue = &scheduler.swait[p]; + struct Entry* prev = &queue->start; + struct Entry* entry = prev->next; + while (entry->entry_type != END_ENTRY) { + if (((struct Thread*)entry->value)->mptr == s) + return prev; + prev = entry; + entry = entry->next; + } + } + return 0; +} + +struct Entry* get_unused_thread(void) +{ + struct Queue* q = &scheduler.free_threads; + // If we have no available free threads + // return null pointer + if (q->start.next->entry_type == END_ENTRY) + return 0; + // Otherwise, get the next thread + return pop_from_queue(q); +} + +unsigned char find_duplicate(void* pc) +{ + for (unsigned char p = 0; p < PRIORITIES; p++) { + struct Queue* queue = &scheduler.ready[p]; + struct Entry* entry = queue->start.next; + while (entry->entry_type == VALUE_ENTRY) { + if (((struct Thread*)entry->value)->pc == pc) { + return 1; + } + } + } + return 0; +} + +unsigned char add_thread_without_duplicate(void* pc, void* arg, unsigned char priority) +{ + if (!find_duplicate(pc)) { + return add_thread(pc, arg, priority); + } + return 1; +} + +unsigned char svc_add_thread(void* pc, void* arg, unsigned char priority) +{ + struct Entry* thread_entry = get_unused_thread(); + // The only point-of-failure is not having a thread available + if (thread_entry == 0) + return 1; + struct Thread* thread = thread_entry->value; + /// Thread Setup + thread->pc = pc; + unsigned long* argp = (void*)thread->sp_base; + argp -= 13; + *argp = (unsigned long)arg; // Set r0 to the argument + argp -= 1; + *(unsigned long**)argp = (unsigned long*)cleanup; // Set lr to the cleanup function + thread->sp = argp; + thread->status = THREAD_READY; + thread->mptr = (void*)0; + thread->pid = nextpid++; + // Reset next pid on overflow + if (nextpid < FIRST_AVAIL_PID) { + nextpid = FIRST_AVAIL_PID; + } + // Cap Priority Level + if (priority >= PRIORITIES) + thread->priority = PRIORITIES - 1; + else + thread->priority = priority; + // This thread is new + thread->old_priority = -1; + // Reserved for non-preemptible tasking + thread->preempt = 0; + /// Add Thread to Scheduler + push_thread_to_queue(thread, THREAD_READY, thread->priority); + return 0; +} + +void uart_scheduler(void) +{ + uart_string("Scheduler Info\n==============\nCurrent\n"); + uart_hex((unsigned long)scheduler.rthread); + uart_char(' '); + kmemshow32((void*)scheduler.rthread, 9); + unsigned long length; + for(int p = 0; p < PRIORITIES; p++) { + uart_string("Priority "); + uart_10(p); + uart_char('\n'); + struct Queue* queue; + struct Entry* entry; + + queue = &scheduler.ready[p]; + uart_string("Ready Queue\n"); + entry = queue->start.next; + length = 0; + while (entry->entry_type != END_ENTRY) { + uart_hex((unsigned long)entry->value); + uart_char(' '); + kmemshow32((void*)entry->value, 9); + entry = entry->next; + length++; + } + uart_hexn(length); + + queue = &scheduler.mwait[p]; + uart_string("Mutex Wait Queue\n"); + entry = queue->start.next; + length = 0; + while (entry->entry_type != END_ENTRY) { + uart_hex((unsigned long)entry->value); + uart_char(' '); + kmemshow32((void*)entry->value, 9); + entry = entry->next; + length++; + } + uart_hexn(length); + + queue = &scheduler.swait[p]; + uart_string("Signal Wait Queue\n"); + entry = queue->start.next; + length = 0; + while (entry->entry_type != END_ENTRY) { + uart_hex((unsigned long)entry->value); + uart_char(' '); + kmemshow32((void*)entry->value, 9); + entry = entry->next; + length++; + } + uart_hexn(length); + } + // Count number of free threads + struct Queue* queue = &scheduler.free_threads; + struct Entry* entry = queue->start.next; + while (entry->entry_type != END_ENTRY) { + entry = entry->next; + length++; + } + uart_hexn(length); + uart_string("==============\n"); +} + +struct Thread* next_thread(void) +{ + // Recurse through all priorities to try to find a ready thread + for (int p = 0; p < PRIORITIES; p++) { + struct Queue* rq = &scheduler.ready[p]; + if (rq->start.next->entry_type == END_ENTRY) + continue; + return rq->start.next->value; + } + // No thread found, use basic usrloopthread while waiting for new thread + return &usrloopthread; +} + +void c_cleanup(void) +{ + struct Thread* rt = scheduler.rthread; + struct Entry* e = pop_thread_from_queue(THREAD_READY, rt->priority); + // Add to free threads + push_to_queue(e, &scheduler.free_threads); +} + +void yield(void) +{ + struct Thread* rthread = scheduler.rthread; + // usrloopthread should not be yielded + if (rthread == &usrloopthread) + return; + // Put current thread at the end of its ready queue, + // thus any threads of the same priority can be run first + unsigned char priority = rthread->priority; + struct Entry* tq; + // Remove from top of queue + tq = pop_thread_from_queue(THREAD_READY, priority); + if (tq != 0) { + // Add to bottom of queue + push_thread_to_queue(tq->value, THREAD_READY, priority); + } +} + +void sched_mutex_yield(void* m) +{ + struct Thread* rthread = scheduler.rthread; + // usrloopthread should not be yielded + if (rthread == &usrloopthread) + return; + unsigned char priority = rthread->priority; + // Signify which lock this thread is waiting for + rthread->mptr = m; + struct Entry* rt; + // Remove from top of running queue + rt = pop_thread_from_queue(THREAD_READY, priority); + if (rt != 0) + // Push to bottom of wait queue + push_thread_to_queue(rt->value, THREAD_MWAIT, priority); + // Find the thread that has the mutex locked + struct Mutex* mtex = m; + struct Entry* mutex_next = find_pid(mtex->pid); + if (mutex_next == 0) + return; + // The next thread is the one with the lock + struct Entry* mutex_thread_entry = mutex_next->next; + // Check if it is lower priority + if (((struct Thread*)mutex_thread_entry->value)->priority > priority) { + // Remove it from the old priority queue + remove_next_from_queue(mutex_next); + struct Thread* t = mutex_thread_entry->value; + // Preserve the old priority + if (t->old_priority == 0xFF) + t->old_priority = t->priority; + t->priority = priority; + // Add it to the higher priority queue + push_thread_to_queue(t, THREAD_READY, priority); + } +} + +void sched_semaphore_yield(void* s) +{ + struct Thread* rthread = scheduler.rthread; + // usrloopthread should not be yielded + if (rthread == &usrloopthread) + return; + unsigned char priority = rthread->priority; + // Signify which lock this thread is waiting for + rthread->mptr = s; + struct Entry* rt; + // Remove from top of running queue + rt = pop_thread_from_queue(THREAD_READY, priority); + if (rt != 0) + // Push to bottom of wait queue + push_thread_to_queue(rt->value, THREAD_SWAIT, priority); +} + +void sched_mutex_resurrect(void* m) +{ + // Find any mutex to resurrect + struct Entry* prev = find_mutex_wait_next(m); + if (prev == 0) + return; + struct Entry* entry = prev->next; + struct Thread* thread = entry->value; + // Resurrect the thread + thread->mptr = 0; + // Remove from wait queue + entry = remove_next_from_queue(prev); + if (entry == 0) + return; + // Add to ready queue + push_thread_to_queue(entry->value, THREAD_READY, ((struct Thread*)entry->value)->priority); + // Demote current thread + struct Thread* rthread = scheduler.rthread; + unsigned long p = rthread->priority; + unsigned long op = rthread->old_priority; + // Restore the original priority level + if (op != 0xFF) { + struct Entry* tentry = pop_thread_from_queue(THREAD_READY, p); + ((struct Thread*)tentry->value)->priority = op; + ((struct Thread*)tentry->value)->old_priority = 0xFF; + prepend_thread_to_queue(tentry->value, THREAD_READY, op); + } +} + +void sched_semaphore_resurrect(void* s, unsigned long count) +{ + while (count--) { + // Find any signal/ semaphore to resurrect + struct Entry* prev = find_signal_wait_next(s); + if (prev == 0) + return; + struct Entry* entry = prev->next; + struct Thread* thread = entry->value; + // Resurrect the thread + thread->mptr = 0; + // Remove from wait queue + entry = remove_next_from_queue(prev); + if (entry == 0) + return; + // Add to ready queue + push_thread_to_queue(entry->value, THREAD_READY, ((struct Thread*)entry->value)->priority); + } +} |