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-rw-r--r--src/cpu/irq.c1
-rw-r--r--src/globals.c1
-rw-r--r--src/sys/schedule.c283
3 files changed, 148 insertions, 137 deletions
diff --git a/src/cpu/irq.c b/src/cpu/irq.c
index 4947844..80ca7dd 100644
--- a/src/cpu/irq.c
+++ b/src/cpu/irq.c
@@ -33,6 +33,7 @@ void c_irq_handler(void)
// Handle the recieved data
// Ctrl+T to toggle timer
if(data == 0x14) {
+ uart_scheduler();
unsigned long timer_status;
asm volatile("mrc p15, 0, %0, c14, c3, 1" : "=r"(timer_status));
if(timer_status == 0) {
diff --git a/src/globals.c b/src/globals.c
index c704cb4..37853cd 100644
--- a/src/globals.c
+++ b/src/globals.c
@@ -26,3 +26,4 @@ __attribute__((section(".bss.mutexs"))) struct Mutex mutexs[MAX_MUTEXS];
// 4+ - Reserved
__attribute__((section(".bss.threadl"))) unsigned char thread_table[MAX_THREADS];
__attribute__((section(".bss.threads"))) struct Thread threads[MAX_THREADS];
+__attribute__((section(".bss.threade"))) struct ThreadEntry thread_entries[MAX_THREADS];
diff --git a/src/sys/schedule.c b/src/sys/schedule.c
index fe919e6..4366b1a 100644
--- a/src/sys/schedule.c
+++ b/src/sys/schedule.c
@@ -25,38 +25,27 @@ void init_scheduler(void)
// Initialize Scheduling Queues
for (unsigned long p = 0; p < PRIORITIES; p++) {
- for (unsigned long t = 0; t < TQUEUE_MAX; t++) {
- /// Ready Queue
- scheduler.ready[p].entry[t].thread = 0;
- if (t == 0)
- scheduler.ready[p].entry[t].prev = &scheduler.ready[p].entry[TQUEUE_MAX-1];
- else
- scheduler.ready[p].entry[t].prev = &scheduler.ready[p].entry[(t-1)%TQUEUE_MAX];
- scheduler.ready[p].entry[t].next = &scheduler.ready[p].entry[(t+1)%TQUEUE_MAX];
- /// Mutex Wait Queue
- scheduler.mwait[p].entry[t].thread = 0;
- if (t == 0)
- scheduler.mwait[p].entry[t].prev = &scheduler.mwait[p].entry[TQUEUE_MAX-1];
- else
- scheduler.mwait[p].entry[t].prev = &scheduler.mwait[p].entry[(t-1)%TQUEUE_MAX];
- scheduler.mwait[p].entry[t].next = &scheduler.mwait[p].entry[(t+1)%TQUEUE_MAX];
- /// Signal Wait Queue
- scheduler.swait[p].entry[t].thread = 0;
- if (t == 0)
- scheduler.swait[p].entry[t].prev = &scheduler.swait[p].entry[TQUEUE_MAX-1];
- else
- scheduler.swait[p].entry[t].prev = &scheduler.swait[p].entry[(t-1)%TQUEUE_MAX];
- scheduler.swait[p].entry[t].next = &scheduler.swait[p].entry[(t+1)%TQUEUE_MAX];
- }
- // Ready Queue
- scheduler.ready[p].read.entry = &scheduler.ready[p].entry[0];
- scheduler.ready[p].write.entry = &scheduler.ready[p].entry[0];
- // Mutex Wait Queue
- scheduler.mwait[p].read.entry = &scheduler.mwait[p].entry[0];
- scheduler.mwait[p].write.entry = &scheduler.mwait[p].entry[0];
- // Signal Wait Queue
- scheduler.swait[p].read.entry = &scheduler.swait[p].entry[0];
- scheduler.swait[p].write.entry = &scheduler.swait[p].entry[0];
+ // Ready Init
+ scheduler.ready[p].start.thread = 0;
+ scheduler.ready[p].start.next = &scheduler.ready[p].end;
+ scheduler.ready[p].start.entry_type = START_ENTRY;
+ scheduler.ready[p].end.thread = 0;
+ scheduler.ready[p].end.next = &scheduler.ready[p].start;
+ scheduler.ready[p].end.entry_type = END_ENTRY;
+ // Mutex Wait Init
+ scheduler.mwait[p].start.thread = 0;
+ scheduler.mwait[p].start.next = &scheduler.mwait[p].end;
+ scheduler.mwait[p].start.entry_type = START_ENTRY;
+ scheduler.mwait[p].end.thread = 0;
+ scheduler.mwait[p].end.next = &scheduler.mwait[p].start;
+ scheduler.mwait[p].end.entry_type = END_ENTRY;
+ // Signal Wait Init
+ scheduler.swait[p].start.thread = 0;
+ scheduler.swait[p].start.next = &scheduler.swait[p].end;
+ scheduler.swait[p].start.entry_type = START_ENTRY;
+ scheduler.swait[p].end.thread = 0;
+ scheduler.swait[p].end.next = &scheduler.swait[p].start;
+ scheduler.swait[p].end.entry_type = END_ENTRY;
}
// Initialize nextpid
@@ -67,7 +56,13 @@ void init_scheduler(void)
struct Thread* t = &threads[i];
t->offset = i;
t->sp_base = 0x20000000 - STACK_SIZE*i;
+ // Clear the stack use
thread_table[i] = 0;
+ struct ThreadEntry* te = &thread_entries[i];
+ te->thread = t;
+ // Initialize To No Next Entry Initially
+ te->next = 0;
+ te->entry_type = THREAD_ENTRY;
}
}
@@ -83,7 +78,12 @@ struct Thread* get_unused_thread(void)
unsigned char add_thread(void* pc, void* arg, unsigned char priority)
{
struct Thread* thread = get_unused_thread();
+ // The only point-of-failure is not having a thread available
+ if (thread == 0)
+ return 1;
+ /// Mark the Stack Space as In-Use
thread_table[thread->offset] = 1;
+ /// Thread Setup
thread->pc = pc;
unsigned long* argp = (void*)thread->sp_base;
argp -= 13;
@@ -107,21 +107,16 @@ unsigned char add_thread(void* pc, void* arg, unsigned char priority)
thread->old_priority = -1;
// Reserved for non-preemptible tasking
thread->preempt = 0;
+ /// Add Thread to Scheduler
// Get the Ready Queue
struct ThreadQueue* ready_queue = &scheduler.ready[thread->priority];
- // Get the write pointer
- struct ThreadEntryIterator* ready_write = &ready_queue->write;
- if (ready_write->entry->thread == 0) {
- // Add the thread to the write pointer
- ready_write->entry->thread = thread;
- // Move the write pointer to the next entry
- ready_write->entry = ready_write->entry->next;
- } else {
- // Cannot add, mark the stack space as available
- // so that it can be used on a subsequent add thread
- thread_table[thread->offset] = 0;
- return 1;
- }
+ // Get thread's entry
+ struct ThreadEntry* new_t_entry = &thread_entries[thread->offset];
+ // Append to the end of the thread
+ ready_queue->end.next->next = new_t_entry;
+ ready_queue->end.next = new_t_entry;
+ // Link thread's next entry to end of queue
+ new_t_entry->next = &ready_queue->end;
// Schedule if this was called in usermode
unsigned long mode = getmode() & 0x1F;
if (mode == 0x10) {
@@ -140,36 +135,37 @@ void uart_scheduler(void)
uart_string("Priority ");
uart_10(p);
uart_char('\n');
- struct ThreadEntryIterator iter;
+ struct ThreadQueue* queue;
+ struct ThreadEntry* entry;
- struct ThreadQueue* rq = &scheduler.ready[p];
+ queue = &scheduler.ready[p];
uart_string("Ready Queue\n");
- iter.entry = rq->read.entry;
- while (iter.entry != rq->write.entry) {
- uart_hex((unsigned long)iter.entry->thread);
+ entry = queue->start.next;
+ while (entry->entry_type != END_ENTRY) {
+ uart_hex((unsigned long)entry->thread);
uart_char(' ');
- kmemshow32((void*)iter.entry->thread, 9);
- iter.entry = iter.entry->next;
+ kmemshow32((void*)entry->thread, 9);
+ entry = entry->next;
}
- struct ThreadQueue* mq = &scheduler.mwait[p];
+ queue = &scheduler.mwait[p];
uart_string("Mutex Wait Queue\n");
- iter.entry = mq->read.entry;
- while (iter.entry != mq->write.entry) {
- uart_hex((unsigned long)iter.entry->thread);
+ entry = queue->start.next;
+ while (entry->entry_type != END_ENTRY) {
+ uart_hex((unsigned long)entry->thread);
uart_char(' ');
- kmemshow32((void*)iter.entry->thread, 9);
- iter.entry = iter.entry->next;
+ kmemshow32((void*)entry->thread, 9);
+ entry = entry->next;
}
- struct ThreadQueue* sq = &scheduler.swait[p];
+ queue = &scheduler.swait[p];
uart_string("Signal Wait Queue\n");
- iter.entry = sq->read.entry;
- while (iter.entry != sq->write.entry) {
- uart_hex((unsigned long)iter.entry->thread);
+ entry = queue->start.next;
+ while (entry->entry_type != END_ENTRY) {
+ uart_hex((unsigned long)entry->thread);
uart_char(' ');
- kmemshow32((void*)iter.entry->thread, 9);
- iter.entry = iter.entry->next;
+ kmemshow32((void*)entry->thread, 9);
+ entry = entry->next;
}
}
uart_string("==============\n");
@@ -180,9 +176,9 @@ struct Thread* next_thread(void)
// Recurse through all priorities to try to find a ready thread
for (int p = 0; p < PRIORITIES; p++) {
struct ThreadQueue* rq = &scheduler.ready[p];
- if (rq->read.entry == rq->write.entry)
+ if (rq->start.next->entry_type == END_ENTRY)
continue;
- return rq->read.entry->thread;
+ return rq->start.next->thread;
}
// No thread found, use basic usrloopthread while waiting for new thread
return &usrloopthread;
@@ -191,11 +187,14 @@ struct Thread* next_thread(void)
void c_cleanup(void)
{
struct Thread* rt = scheduler.rthread;
- struct ThreadEntryIterator* read = &scheduler.ready[rt->priority].read;
- // Clear the thread pointer
- read->entry->thread = 0;
- // Move read pointer forward
- read->entry = read->entry->next;
+ struct ThreadEntry* rte = &thread_entries[rt->offset];
+ struct ThreadQueue* queue = &scheduler.ready[rt->priority];
+ // Move head forward
+ queue->start.next = rte->next;
+ if (rte->next->entry_type == END_ENTRY)
+ rte->next->next = &queue->start;
+ // Clear thread entry's next
+ rte->next = 0;
// Mark Thread Unused
thread_table[rt->offset] = 0;
}
@@ -210,14 +209,22 @@ void yield(void)
// thus any threads of the same priority can be run first
unsigned char priority = rthread->priority;
struct ThreadQueue* trq = &scheduler.ready[priority];
- trq->read.entry = trq->read.entry->next;
- trq->write.entry->thread = rthread;
- trq->write.entry = trq->write.entry->next;
+ struct ThreadEntry* te = &thread_entries[rthread->offset];
+ // Move head forward
+ trq->start.next = te->next;
+ if (te->next->entry_type == END_ENTRY)
+ te->next->next = &trq->start;
+ // Add to tail
+ trq->end.next->next = te;
+ trq->end.next = te;
+ te->next = &trq->end;
}
+// TODO: Figure out why two things are appearing in the wait queue by the end of this
void sched_mutex_yield(void* m)
{
struct Thread* rthread = scheduler.rthread;
+ struct ThreadEntry* rthread_e = &thread_entries[rthread->offset];
// usrloopthread should not be yielded
if (rthread == &usrloopthread)
return;
@@ -227,49 +234,48 @@ void sched_mutex_yield(void* m)
struct ThreadQueue* trq = &scheduler.ready[priority];
struct ThreadQueue* tmq = &scheduler.mwait[priority];
// Move to next thread in the current thread priority's ready queue
- trq->read.entry = trq->read.entry->next;
+ trq->start.next = trq->start.next->next;
+ if (trq->start.next->next->entry_type == END_ENTRY)
+ trq->end.next = &trq->start;
// Add thread to waiting queue
- tmq->write.entry->thread = rthread;
- tmq->write.entry = tmq->write.entry->next;
- // Find the thread with the mutex
- struct ThreadEntryIterator iter;
+ tmq->end.next->next = rthread_e;
+ tmq->end.next = rthread_e;
+ rthread_e->next = &tmq->end;
+ /// Find the thread with the mutex
// Search through each priority
for (unsigned long p = 0; p < PRIORITIES; p++) {
- struct ThreadQueue* rq = &scheduler.ready[p];
- iter = rq->read;
- while (iter.entry != rq->write.entry) {
+ struct ThreadQueue* queue = &scheduler.ready[p];
+ // Keep track of the previous entry
+ struct ThreadEntry* prev = &queue->start;
+ struct ThreadEntry* entry = prev->next;
+ while (entry->entry_type != END_ENTRY) {
// Check if it is the Mutex's thread
- if (iter.entry->thread->pid == ((struct Mutex*)m)->pid) {
+ if (entry->thread->pid == ((struct Mutex*)m)->pid) {
+ uart_scheduler();
// Promote the thread's priority
- if (iter.entry->thread->priority > priority) {
+ if (entry->thread->priority > priority) {
+ struct ThreadQueue* new_queue = &scheduler.ready[priority];
// Add it to the higher priority queue
- scheduler.ready[priority].write.entry->thread = iter.entry->thread;
- // Move the Write Iterator Forward
- scheduler.ready[priority].write.entry = scheduler.ready[priority].write.entry->next;
+ new_queue->end.next->next = entry;
+ new_queue->end.next = entry;
// Set the old priority if not set
- if (iter.entry->thread->old_priority == 0xFF)
- iter.entry->thread->old_priority = p;
-
+ if (entry->thread->old_priority == 0xFF)
+ entry->thread->old_priority = p;
// Set the new priority
- iter.entry->thread->priority = priority;
-
- // Prune the old priority entry
- struct ThreadEntry* prev = iter.entry->prev;
- struct ThreadEntry* next = iter.entry->next;
- prev->next = next;
- next->prev = prev;
- // Put the newly freed entry at end of write queue
- //iter.entry->prev = rq->write.entry;
- //iter.entry->next = rq->write.entry->next;
- if (iter.entry == rq->read.entry)
- rq->read.entry = rq->read.entry->next;
- rq->write.entry->next->prev = iter.entry;
- rq->write.entry->next = iter.entry;
- iter.entry->thread = 0;
+ entry->thread->priority = priority;
+ // Remove it from the lower priority queue
+ prev->next = entry->next;
+ if (entry->next->entry_type == END_ENTRY) {
+ entry->next->next = prev;
+ }
+ // Set the entry's next entry
+ entry->next = &new_queue->end;
}
return;
}
- iter.entry = iter.entry->next;
+ // Continue forward
+ prev = entry;
+ entry = entry->next;
}
}
}
@@ -278,44 +284,47 @@ void sched_mutex_resurrect(void* m)
{
// Look through each priority
for (int p = 0; p < PRIORITIES; p++) {
- struct ThreadQueue* tmq = &scheduler.mwait[p];
- struct ThreadEntryIterator iter;
- iter = tmq->read;
+ struct ThreadQueue* wait_queue = &scheduler.mwait[p];
+ struct ThreadEntry* prev = &wait_queue->start;
+ struct ThreadEntry* entry = prev->next;
// Look through the lock wait queue
- while (iter.entry != tmq->write.entry) {
- // Check if the thread is waiting for the released mutex
- if (iter.entry->thread->mptr == m) {
- // Ressurect the thread
- iter.entry->thread->mptr = 0;
- scheduler.ready[iter.entry->thread->priority].write.entry->thread = iter.entry->thread;
- scheduler.ready[iter.entry->thread->priority].write.entry = scheduler.ready[iter.entry->thread->priority].write.entry->next;
- // Move the read pointer ahead
- if (iter.entry == tmq->read.entry)
- tmq->read.entry = tmq->read.entry->next;
- iter.entry->prev->next = iter.entry->next;
- iter.entry->next->prev = iter.entry->prev;
- tmq->write.entry->next->prev = iter.entry;
- tmq->write.entry->next = iter.entry;
+ while (entry->entry_type != END_ENTRY) {
+ // Check if the thread is waiting for the release mutex
+ if (entry->thread->mptr == m) {
+ // Resurrect the thread
+ entry->thread->mptr = 0;
+ struct ThreadEntry* end = &scheduler.ready[entry->thread->priority].end;
+ // Remove from old list
+ prev->next = entry->next;
+ if (entry->next->entry_type == END_ENTRY) {
+ prev->next->next = prev;
+ }
+ // Add to new list
+ end->next->next = entry;
+ end->next = entry;
+ entry->next = end;
struct Thread* rthread = scheduler.rthread;
- // Move the current thread to its old priority if it was promoted earlier
+ struct ThreadEntry* rthread_e = &thread_entries[rthread->offset];
+ // Move current thread to old thread if applicable
if (rthread->old_priority != 0xFF) {
- struct ThreadQueue* cur_trq = &scheduler.ready[rthread->priority];
- struct ThreadQueue* old_trq = &scheduler.ready[rthread->old_priority];
- // Prune from the current ready queue
- cur_trq->read.entry->thread = 0;
- cur_trq->read.entry = cur_trq->read.entry->next;
- // Prepend to original ready queue
- old_trq->read.entry = old_trq->read.entry->prev;
- old_trq->read.entry->thread = rthread;
- // Reset Priority
+ struct ThreadQueue* cqueue = &scheduler.ready[rthread->priority];
+ struct ThreadQueue* oqueue = &scheduler.ready[rthread->old_priority];
+ // Move current queue up
+ cqueue->start.next = cqueue->start.next->next;
+ if (cqueue->start.next->next->entry_type == END_ENTRY)
+ cqueue->end.next = &cqueue->start;
+ // Add to old queue
+ oqueue->end.next->next = rthread_e;
+ oqueue->end.next = rthread_e;
+ rthread_e->next = &oqueue->end;
+ // Reset priority
rthread->priority = rthread->old_priority;
- rthread->old_priority = -1;
+ rthread->old_priority = 0xFF;
}
return;
}
- iter.entry = iter.entry->next;
+ prev = entry;
+ entry = entry->next;
}
}
}
-
-// TODO: Check offsets