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#include "../graphics/lfb.h"
#include "../graphics/drawer.h"
#define GRAPHICS_DRAWER_C
struct Drawer g_Drawer = {.x = 0, .y = 0};
void write_cchar(struct Drawer* d, char s, unsigned int c) {
d->x %= GG_MAX_X;
d->y %= GG_MAX_Y;
if (s == 0x0A) {
d->y += 1;
d->x = 0;
} else {
draw_cletter(d->x++, d->y, s, c);
if (d->x >= GG_MAX_X) {
d->y += 1;
d->x = 0;
}
}
// CHECK Y EVENTUALLY
}
void write_char(struct Drawer* d, char s) {
write_cchar(d, s, 0xFFFFFF);
}
void write_cstring(struct Drawer* d, char* s, unsigned int c) {
d->x %= GG_MAX_X;
d->y %= GG_MAX_Y;
unsigned int idx = 0;
while(s[idx] != 0) {
if (s[idx] == 0x0A) {
d->y += 1;
d->x = 0;
idx++;
} else {
draw_cletter(d->x++, d->y, s[idx++], c);
if (d->x >= GG_MAX_X) {
d->y += 1;
d->x = 0;
}
}
// CHECK Y EVENTUALLY
}
}
void write_string(struct Drawer* d, char* s) {
write_cstring(d, s, 0xFFFFFF);
}
void set_drawer(struct Drawer* d, unsigned int x, unsigned int y) {
d->x = x % GG_MAX_X;
d->y = y % GG_MAX_Y;
}
void write_chex32(struct Drawer* d, unsigned long val, unsigned int c) {
draw_chex32(d->x, d->y, val, c);
d->x += 8;
if (d->x >= GG_MAX_X) {
d->y += 1;
d->x %= GG_MAX_X;
}
}
void write_hex32(struct Drawer* d, unsigned long val) {
write_chex32(d, val, 0xFFFFFF);
}
void write_c10(struct Drawer* d, unsigned long val, unsigned int c) {
static char out[] = "0000000000";
char* s = (char*)out+10;
unsigned long tmp = val;
if(tmp == 0)
s--;
while (tmp != 0) {
s--;
unsigned char rem = tmp%10;
tmp /= 10;
*s = rem + 0x30;
}
write_cstring(d, s, c);
}
void write_10(struct Drawer* d, unsigned long val) {
write_c10(d, val, 0xFFFFFF);
}
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