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#include <cpu/irq.h>
#include <drivers/uart.h>
#include <graphics/drawer.h>
#include <graphics/lfb.h>
#include <lib/mem.h>
#include <lib/q.h>
#include <lib/strings.h>
#include <symbols.h>
#include <sys/core.h>
#include <sys/kernel.h>
#include <sys/power.h>
#include <sys/schedule.h>
#include <sys/timer.h>
#include <util/mutex.h>
#include <util/status.h>
#include <util/time.h>
#define SYS_CORE_C
#ifndef VERSION
char* os_info_v = "?";
#else
char* os_info_v = VERSION;
#endif
void testlocal(void);
// Initialize IRQs
void sysinit(void)
{
// Route GPU interrupts to Core 0
store32(0x00, GPU_INTERRUPTS_ROUTING);
// Mask Overrun of UART0
store32(1<<4, UART0_IMSC);
// Enable UART GPU IRQ
store32(1<<25, IRQ_ENABLE2);
// Enable Timer
// As an IRQ
store32(1<<0, IRQ_BASIC_ENABLE);
// Get the frequency
cntfrq = read_cntfrq();
// Clear cntv interrupt and set next 1 second timer
write_cntv_tval(cntfrq);
// Route timer to core0 irq
routing_core0cntv_to_core0irq();
// Enable timer
enablecntv();
// Graphics Initialize
lfb_init();
lfb_showpicture();
// Enable IRQ & FIQ
enableirq();
enablefiq();
// Start Scheduler
init_scheduler();
add_thread(testlocal, 0);
add_thread(testlocal, 1);
add_thread(testlocal, 3);
add_thread(testlocal, 0);
add_thread(testlocal, 5);
add_thread(testlocal, 8);
delay(0x20000000);
schedule();
}
struct Mutex testm = {.addr = (void*)0xDEADBEEF, .pid = NULL_PID};
void testlocal1(void)
{
unsigned long a = 5;
struct Thread* t = scheduler.rthread_ll->data;
uart_string("vRan Thread ");
uart_10(t->data.pid);
uart_string(" Pri. ");
uart_10(t->data.priority);
uart_string(" ...\n");
add_thread(testlocal, 0);
schedule();
a += t->data.pid;
uart_10(a);
uart_string(" Done!\n");
}
void testlocal(void)
{
struct Thread* t = scheduler.rthread_ll->data;
uart_string("Ran Thread ");
uart_10(t->data.pid);
uart_string(" Pri. ");
uart_10(t->data.priority);
uart_string(" ...\n");
//delay(0x80000000);
if (t->data.pid == 6) {
add_thread(testlocal, 0);
} else if (t->data.pid == 5) {
add_thread(testlocal1, 1);
schedule();
sched_info();
}
uart_string("Done!\n");
}
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