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#include <cpu.h>
#include <globals.h>
#include <graphics/lfb.h>
#include <drivers/uart.h>
#include <lib/kmem.h>
#include <sys/schedule.h>
#include <util/mutex.h>
extern void kernel_usr_task_loop(void);
void init_scheduler(void)
{
// Set rthread to usrloopthread - an infinitely running thread so that the pointer will never be null
usrloopthread.pc = (void*)kernel_usr_task_loop;
usrloopthread.sp = (void*)0x5FC8;
*(unsigned long**)usrloopthread.sp = (unsigned long*)kernel_usr_task_loop;
usrloopthread.sp_base = -1;
usrloopthread.mptr = 0;
usrloopthread.pid = -1;
usrloopthread.priority = -1;
usrloopthread.old_priority = -1;
usrloopthread.status = THREAD_READY;
usrloopthread.offset = -1;
scheduler.rthread = &usrloopthread;
// Initialize Scheduling Queues
for (unsigned long p = 0; p < PRIORITIES; p++) {
for (unsigned long t = 0; t < TQUEUE_MAX; t++) {
/// Ready Queue
scheduler.ready[p].entry[t].thread = 0;
if (t == 0)
scheduler.ready[p].entry[t].prev = &scheduler.ready[p].entry[TQUEUE_MAX-1];
else
scheduler.ready[p].entry[t].prev = &scheduler.ready[p].entry[(t-1)%TQUEUE_MAX];
scheduler.ready[p].entry[t].next = &scheduler.ready[p].entry[(t+1)%TQUEUE_MAX];
/// Mutex Wait Queue
scheduler.mwait[p].entry[t].thread = 0;
if (t == 0)
scheduler.mwait[p].entry[t].prev = &scheduler.mwait[p].entry[TQUEUE_MAX-1];
else
scheduler.mwait[p].entry[t].prev = &scheduler.mwait[p].entry[(t-1)%TQUEUE_MAX];
scheduler.mwait[p].entry[t].next = &scheduler.mwait[p].entry[(t+1)%TQUEUE_MAX];
/// Signal Wait Queue
scheduler.swait[p].entry[t].thread = 0;
if (t == 0)
scheduler.swait[p].entry[t].prev = &scheduler.swait[p].entry[TQUEUE_MAX-1];
else
scheduler.swait[p].entry[t].prev = &scheduler.swait[p].entry[(t-1)%TQUEUE_MAX];
scheduler.swait[p].entry[t].next = &scheduler.swait[p].entry[(t+1)%TQUEUE_MAX];
}
// Ready Queue
scheduler.ready[p].read.entry = &scheduler.ready[p].entry[0];
scheduler.ready[p].write.entry = &scheduler.ready[p].entry[0];
// Mutex Wait Queue
scheduler.mwait[p].read.entry = &scheduler.mwait[p].entry[0];
scheduler.mwait[p].write.entry = &scheduler.mwait[p].entry[0];
// Signal Wait Queue
scheduler.swait[p].read.entry = &scheduler.swait[p].entry[0];
scheduler.swait[p].write.entry = &scheduler.swait[p].entry[0];
}
// Initialize nextpid
nextpid = FIRST_AVAIL_PID;
// Initialize Threads - Stack Base and Offsets
for (unsigned long i = 0; i < MAX_THREADS; i++) {
struct Thread* t = &threads[i];
t->offset = i;
t->sp_base = 0x20000000 - STACK_SIZE*i;
thread_table[i] = 0;
}
}
struct Thread* get_unused_thread(void)
{
for(unsigned long i = 0; i < MAX_THREADS; i++) {
if (thread_table[i] == 0)
return &threads[i];
}
return 0;
}
void add_thread(void* pc, void* arg, unsigned char priority)
{
struct Thread* thread = get_unused_thread();
thread_table[thread->offset] = 1;
thread->pc = pc;
unsigned long* argp = (void*)thread->sp_base;
argp -= 13;
*argp = (unsigned long)arg; // Set r0 to the argument
argp -= 1;
*(unsigned long**)argp = (unsigned long*)cleanup; // Set lr to the cleanup function
thread->sp = argp;
thread->status = THREAD_READY;
thread->mptr = (void*)0;
thread->pid = nextpid++;
// Reset next pid on overflow
if (nextpid < FIRST_AVAIL_PID) {
nextpid = FIRST_AVAIL_PID;
}
if (priority >= PRIORITIES)
thread->priority = PRIORITIES - 1;
else
thread->priority = priority;
thread->old_priority = -1;
thread->preempt = 0;
// Get the Ready Queue
struct ThreadQueue* ready_queue = &scheduler.ready[thread->priority];
// Get the write pointer
struct ThreadEntryIterator* ready_write = &ready_queue->write;
// TODO: Check if it is possible to add
//if (ready_write->queue->thread == 0) {
// Add the thread to the write pointer
ready_write->entry->thread = thread;
// Move the write pointer to the next entry
ready_write->entry = ready_write->entry->next;
//}
// Schedule if this was called in usermode
unsigned long mode = getmode() & 0x1F;
if (mode == 0x10) {
sys0(SYS_YIELD_HIGH);
}
}
void uart_scheduler(void)
{
uart_string("Scheduler Info\n==============\nCurrent\n");
uart_hex((unsigned long)scheduler.rthread);
uart_char(' ');
kmemshow32((void*)scheduler.rthread, 9);
for(int p = 0; p < PRIORITIES; p++) {
uart_string("Priority ");
uart_10(p);
uart_char('\n');
struct ThreadEntryIterator iter;
struct ThreadQueue* rq = &scheduler.ready[p];
uart_string("Ready Queue\n");
iter.entry = rq->read.entry;
while (iter.entry != rq->write.entry) {
uart_hex((unsigned long)iter.entry->thread);
uart_char(' ');
kmemshow32((void*)iter.entry->thread, 9);
iter.entry = iter.entry->next;
}
struct ThreadQueue* mq = &scheduler.mwait[p];
uart_string("Mutex Wait Queue\n");
iter.entry = mq->read.entry;
while (iter.entry != mq->write.entry) {
uart_hex((unsigned long)iter.entry->thread);
uart_char(' ');
kmemshow32((void*)iter.entry->thread, 9);
iter.entry = iter.entry->next;
}
struct ThreadQueue* sq = &scheduler.swait[p];
uart_string("Signal Wait Queue\n");
iter.entry = sq->read.entry;
while (iter.entry != sq->write.entry) {
uart_hex((unsigned long)iter.entry->thread);
uart_char(' ');
kmemshow32((void*)iter.entry->thread, 9);
iter.entry = iter.entry->next;
}
}
uart_string("==============\n");
}
struct Thread* next_thread(void)
{
// Recurse through all priorities to try to find a ready thread
for (int p = 0; p < PRIORITIES; p++) {
struct ThreadQueue* rq = &scheduler.ready[p];
if (rq->read.entry == rq->write.entry)
continue;
return rq->read.entry->thread;
}
// No thread found, use basic usrloopthread while waiting for new thread
return &usrloopthread;
}
void c_cleanup(void)
{
struct Thread* rt = scheduler.rthread;
struct ThreadEntryIterator* read = &scheduler.ready[rt->priority].read;
// Clear the thread pointer
read->entry->thread = 0;
// Move read pointer forward
read->entry = read->entry->next;
// Mark Thread Unused
thread_table[rt->offset] = 0;
}
void yield(void)
{
struct Thread* rthread = scheduler.rthread;
// usrloopthread should not be yielded
if (rthread == &usrloopthread)
return;
// Put current thread at the end of its ready queue,
// thus any threads of the same priority can be run first
unsigned char priority = rthread->priority;
struct ThreadQueue* trq = &scheduler.ready[priority];
trq->read.entry = trq->read.entry->next;
trq->write.entry->thread = rthread;
trq->write.entry = trq->write.entry->next;
}
void sched_mutex_yield(void* m)
{
struct Thread* rthread = scheduler.rthread;
// usrloopthread should not be yielded
if (rthread == &usrloopthread)
return;
unsigned char priority = rthread->priority;
// Signify which lock this thread is waiting for
rthread->mptr = m;
struct ThreadQueue* trq = &scheduler.ready[priority];
struct ThreadQueue* tmq = &scheduler.mwait[priority];
// Move to next thread in the current thread priority's ready queue
trq->read.entry = trq->read.entry->next;
// Add thread to waiting queue
tmq->write.entry->thread = rthread;
tmq->write.entry = tmq->write.entry->next;
// Find the thread with the mutex
struct ThreadEntryIterator iter;
// Search through each priority
for (unsigned long p = 0; p < PRIORITIES; p++) {
struct ThreadQueue* rq = &scheduler.ready[p];
iter = rq->read;
while (iter.entry != rq->write.entry) {
// Check if it is the Mutex's thread
if (iter.entry->thread->pid == ((struct Mutex*)m)->pid) {
// Promote the thread's priority
if (iter.entry->thread->priority > priority) {
// Add it to the higher priority queue
scheduler.ready[priority].write.entry->thread = iter.entry->thread;
// Move the Write Iterator Forward
scheduler.ready[priority].write.entry = scheduler.ready[priority].write.entry->next;
// Set the old priority if not set
if (iter.entry->thread->old_priority == 0xFF)
iter.entry->thread->old_priority = p;
// Set the new priority
iter.entry->thread->priority = priority;
// Prune the old priority entry
struct ThreadEntry* prev = iter.entry->prev;
struct ThreadEntry* next = iter.entry->next;
prev->next = next;
next->prev = prev;
// Put the newly freed entry at end of write queue
//iter.entry->prev = rq->write.entry;
//iter.entry->next = rq->write.entry->next;
if (iter.entry == rq->read.entry)
rq->read.entry = rq->read.entry->next;
rq->write.entry->next->prev = iter.entry;
rq->write.entry->next = iter.entry;
iter.entry->thread = 0;
}
return;
}
iter.entry = iter.entry->next;
}
}
}
void sched_mutex_resurrect(void* m)
{
// Look through each priority
for (int p = 0; p < PRIORITIES; p++) {
struct ThreadQueue* tmq = &scheduler.mwait[p];
struct ThreadEntryIterator iter;
iter = tmq->read;
// Look through the lock wait queue
while (iter.entry != tmq->write.entry) {
// Check if the thread is waiting for the released mutex
if (iter.entry->thread->mptr == m) {
// Ressurect the thread
iter.entry->thread->mptr = 0;
scheduler.ready[iter.entry->thread->priority].write.entry->thread = iter.entry->thread;
scheduler.ready[iter.entry->thread->priority].write.entry = scheduler.ready[iter.entry->thread->priority].write.entry->next;
// Move the read pointer ahead
if (iter.entry == tmq->read.entry)
tmq->read.entry = tmq->read.entry->next;
iter.entry->prev->next = iter.entry->next;
iter.entry->next->prev = iter.entry->prev;
tmq->write.entry->next->prev = iter.entry;
tmq->write.entry->next = iter.entry;
struct Thread* rthread = scheduler.rthread;
// Move the current thread to its old priority if it was promoted earlier
if (rthread->old_priority != 0xFF) {
struct ThreadQueue* cur_trq = &scheduler.ready[rthread->priority];
struct ThreadQueue* old_trq = &scheduler.ready[rthread->old_priority];
// Prune from the current ready queue
cur_trq->read.entry->thread = 0;
cur_trq->read.entry = cur_trq->read.entry->next;
// Prepend to original ready queue
old_trq->read.entry = old_trq->read.entry->prev;
old_trq->read.entry->thread = rthread;
// Reset Priority
rthread->priority = rthread->old_priority;
rthread->old_priority = -1;
}
return;
}
iter.entry = iter.entry->next;
}
}
}
// TODO: Check offsets
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