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#include <cpu.h>
#include <globals.h>
#include <graphics/lfb.h>
#include <drivers/uart.h>
#include <lib/kmem.h>
#include <sys/schedule.h>
#include <util/mutex.h>
extern void kernel_usr_task_loop(void);
void init_scheduler(void)
{
// Set rthread to usrloopthread - an infinitely running thread so that the pointer will never be null
usrloopthread.pc = (void*)kernel_usr_task_loop;
usrloopthread.sp = (void*)0x5FC8;
*(unsigned long**)usrloopthread.sp = (unsigned long*)kernel_usr_task_loop;
usrloopthread.sp_base = -1;
usrloopthread.mptr = 0;
usrloopthread.pid = -1;
usrloopthread.priority = -1;
usrloopthread.old_priority = -1;
usrloopthread.status = THREAD_READY;
usrloopthread.offset = -1;
scheduler.rthread = &usrloopthread;
// Initialize Scheduling Queues
for (unsigned long p = 0; p < PRIORITIES; p++) {
// Ready Init
scheduler.ready[p].start.thread = 0;
scheduler.ready[p].start.next = &scheduler.ready[p].end;
scheduler.ready[p].start.entry_type = START_ENTRY;
scheduler.ready[p].end.thread = 0;
scheduler.ready[p].end.next = &scheduler.ready[p].start;
scheduler.ready[p].end.entry_type = END_ENTRY;
// Mutex Wait Init
scheduler.mwait[p].start.thread = 0;
scheduler.mwait[p].start.next = &scheduler.mwait[p].end;
scheduler.mwait[p].start.entry_type = START_ENTRY;
scheduler.mwait[p].end.thread = 0;
scheduler.mwait[p].end.next = &scheduler.mwait[p].start;
scheduler.mwait[p].end.entry_type = END_ENTRY;
// Signal Wait Init
scheduler.swait[p].start.thread = 0;
scheduler.swait[p].start.next = &scheduler.swait[p].end;
scheduler.swait[p].start.entry_type = START_ENTRY;
scheduler.swait[p].end.thread = 0;
scheduler.swait[p].end.next = &scheduler.swait[p].start;
scheduler.swait[p].end.entry_type = END_ENTRY;
}
// Initialize nextpid
nextpid = FIRST_AVAIL_PID;
// Initialize Threads - Stack Base and Offsets
for (unsigned long i = 0; i < MAX_THREADS; i++) {
struct Thread* t = &threads[i];
t->offset = i;
t->sp_base = 0x20000000 - STACK_SIZE*i;
// Clear the stack use
thread_table[i] = 0;
struct ThreadEntry* te = &thread_entries[i];
te->thread = t;
// Initialize To No Next Entry Initially
te->next = 0;
te->entry_type = THREAD_ENTRY;
}
}
void push_to_queue(struct Thread* t, unsigned char type, unsigned char priority)
{
struct ThreadEntry* entry = &thread_entries[t->offset];
struct ThreadQueue* queue;
if (type == THREAD_READY) {
queue = &scheduler.ready[priority];
} else if (type == THREAD_MWAIT) {
queue = &scheduler.mwait[priority];
} else if (type == THREAD_SWAIT) {
queue = &scheduler.swait[priority];
} else {
return;
}
queue->end.next->next = entry;
queue->end.next = entry;
entry->next = &queue->end;
}
void prepend_to_queue(struct Thread* t, unsigned char type, unsigned char priority)
{
struct ThreadEntry* entry = &thread_entries[t->offset];
struct ThreadQueue* queue;
if (type == THREAD_READY) {
queue = &scheduler.ready[priority];
} else if (type == THREAD_MWAIT) {
queue = &scheduler.mwait[priority];
} else if (type == THREAD_SWAIT) {
queue = &scheduler.swait[priority];
} else {
return;
}
entry->next = queue->start.next;
queue->start.next = entry;
if (entry->next->entry_type == END_ENTRY)
queue->end.next = entry;
}
struct ThreadEntry* pop_from_queue(unsigned char type, unsigned char priority)
{
struct ThreadEntry* entry = 0;
struct ThreadQueue* queue;
if (type == THREAD_READY) {
queue = &scheduler.ready[priority];
} else if (type == THREAD_MWAIT) {
queue = &scheduler.mwait[priority];
} else if (type == THREAD_SWAIT) {
queue = &scheduler.swait[priority];
} else {
return entry;
}
if (queue->start.next->entry_type == END_ENTRY)
return entry;
entry = queue->start.next;
queue->start.next = entry->next;
if (entry->next->entry_type == END_ENTRY)
queue->end.next = &queue->start;
return entry;
}
struct ThreadEntry* remove_next_from_queue(struct ThreadEntry* te)
{
struct ThreadEntry* prev = te;
struct ThreadEntry* remove = te->next;
struct ThreadEntry* next = remove->next;
if (remove->entry_type == END_ENTRY || remove->entry_type == START_ENTRY)
return 0;
prev->next = next;
if (next->entry_type == END_ENTRY)
next->next = prev;
return remove;
}
struct ThreadEntry* find_pid(unsigned long pid)
{
for (unsigned char p = 0; p < PRIORITIES; p++) {
struct ThreadQueue* queue;
struct ThreadEntry* prev;
struct ThreadEntry* entry;
queue = &scheduler.ready[p];
prev = &queue->start;
entry = prev->next;
while (entry->entry_type != END_ENTRY) {
if (entry->thread->pid == pid)
return prev;
prev = entry;
entry = entry->next;
}
queue = &scheduler.mwait[p];
prev = &queue->start;
entry = prev->next;
while (entry->entry_type != END_ENTRY) {
if (entry->thread->pid == pid)
return prev;
prev = entry;
entry = entry->next;
}
queue = &scheduler.swait[p];
prev = &queue->start;
entry = prev->next;
while (entry->entry_type != END_ENTRY) {
if (entry->thread->pid == pid)
return prev;
prev = entry;
entry = entry->next;
}
}
return 0;
}
struct ThreadEntry* find_mutex_wait_next(void* m)
{
for (unsigned char p = 0; p < PRIORITIES; p++) {
struct ThreadQueue* queue = &scheduler.mwait[p];
struct ThreadEntry* prev = &queue->start;
struct ThreadEntry* entry = prev->next;
while (entry->entry_type != END_ENTRY) {
if (entry->thread->mptr == m)
return prev;
prev = entry;
entry = entry->next;
}
}
return 0;
}
struct ThreadEntry* find_signal_wait_next(void* m)
{
for (unsigned char p = 0; p < PRIORITIES; p++) {
struct ThreadQueue* queue = &scheduler.swait[p];
struct ThreadEntry* prev = &queue->start;
struct ThreadEntry* entry = prev->next;
while (entry->entry_type != END_ENTRY) {
if (entry->thread->mptr == m)
return prev;
prev = entry;
entry = entry->next;
}
}
return 0;
}
struct Thread* get_unused_thread(void)
{
for(unsigned long i = 0; i < MAX_THREADS; i++) {
if (thread_table[i] == 0)
return &threads[i];
}
return 0;
}
unsigned char find_duplicate(void* pc)
{
for (unsigned char p = 0; p < PRIORITIES; p++) {
struct ThreadQueue* queue = &scheduler.ready[p];
struct ThreadEntry* entry = queue->start.next;
while (entry->entry_type == THREAD_ENTRY) {
if (entry->thread->pc == pc) {
return 1;
}
}
}
return 0;
}
unsigned char add_thread_without_duplicate(void* pc, void* arg, unsigned char priority)
{
if (!find_duplicate(pc)) {
return add_thread(pc, arg, priority);
}
return 1;
}
unsigned char add_thread(void* pc, void* arg, unsigned char priority)
{
struct Thread* thread = get_unused_thread();
// The only point-of-failure is not having a thread available
if (thread == 0)
return 1;
/// Mark the Stack Space as In-Use
thread_table[thread->offset] = 1;
/// Thread Setup
thread->pc = pc;
unsigned long* argp = (void*)thread->sp_base;
argp -= 13;
*argp = (unsigned long)arg; // Set r0 to the argument
argp -= 1;
*(unsigned long**)argp = (unsigned long*)cleanup; // Set lr to the cleanup function
thread->sp = argp;
thread->status = THREAD_READY;
thread->mptr = (void*)0;
thread->pid = nextpid++;
// Reset next pid on overflow
if (nextpid < FIRST_AVAIL_PID) {
nextpid = FIRST_AVAIL_PID;
}
// Cap Priority Level
if (priority >= PRIORITIES)
thread->priority = PRIORITIES - 1;
else
thread->priority = priority;
// This thread is new
thread->old_priority = -1;
// Reserved for non-preemptible tasking
thread->preempt = 0;
/// Add Thread to Scheduler
push_to_queue(thread, THREAD_READY, thread->priority);
// Schedule if this was called in usermode
unsigned long mode = getmode() & 0x1F;
if (mode == 0x10) {
sys0(SYS_YIELD_HIGH);
}
return 0;
}
void uart_scheduler(void)
{
uart_string("Scheduler Info\n==============\nCurrent\n");
uart_hex((unsigned long)scheduler.rthread);
uart_char(' ');
kmemshow32((void*)scheduler.rthread, 9);
for(int p = 0; p < PRIORITIES; p++) {
uart_string("Priority ");
uart_10(p);
uart_char('\n');
struct ThreadQueue* queue;
struct ThreadEntry* entry;
queue = &scheduler.ready[p];
uart_string("Ready Queue\n");
entry = queue->start.next;
while (entry->entry_type != END_ENTRY) {
uart_hex((unsigned long)entry->thread);
uart_char(' ');
kmemshow32((void*)entry->thread, 9);
entry = entry->next;
}
queue = &scheduler.mwait[p];
uart_string("Mutex Wait Queue\n");
entry = queue->start.next;
while (entry->entry_type != END_ENTRY) {
uart_hex((unsigned long)entry->thread);
uart_char(' ');
kmemshow32((void*)entry->thread, 9);
entry = entry->next;
}
queue = &scheduler.swait[p];
uart_string("Signal Wait Queue\n");
entry = queue->start.next;
while (entry->entry_type != END_ENTRY) {
uart_hex((unsigned long)entry->thread);
uart_char(' ');
kmemshow32((void*)entry->thread, 9);
entry = entry->next;
}
}
uart_string("==============\n");
}
struct Thread* next_thread(void)
{
// Recurse through all priorities to try to find a ready thread
for (int p = 0; p < PRIORITIES; p++) {
struct ThreadQueue* rq = &scheduler.ready[p];
if (rq->start.next->entry_type == END_ENTRY)
continue;
return rq->start.next->thread;
}
// No thread found, use basic usrloopthread while waiting for new thread
return &usrloopthread;
}
void c_cleanup(void)
{
struct Thread* rt = scheduler.rthread;
pop_from_queue(THREAD_READY, rt->priority);
// Mark Thread Unused
thread_table[rt->offset] = 0;
}
void yield(void)
{
struct Thread* rthread = scheduler.rthread;
// usrloopthread should not be yielded
if (rthread == &usrloopthread)
return;
// Put current thread at the end of its ready queue,
// thus any threads of the same priority can be run first
unsigned char priority = rthread->priority;
struct ThreadEntry* tq;
// Remove from top of queue
tq = pop_from_queue(THREAD_READY, priority);
if (tq != 0) {
// Add to bottom of queue
push_to_queue(tq->thread, THREAD_READY, priority);
}
}
void sched_mutex_yield(void* m)
{
struct Thread* rthread = scheduler.rthread;
// usrloopthread should not be yielded
if (rthread == &usrloopthread)
return;
unsigned char priority = rthread->priority;
// Signify which lock this thread is waiting for
rthread->mptr = m;
struct ThreadEntry* rt;
// Remove from top of running queue
rt = pop_from_queue(THREAD_READY, priority);
if (rt != 0)
// Push to bottom of wait queue
push_to_queue(rt->thread, THREAD_MWAIT, priority);
// Find the thread that has the mutex locked
struct Mutex* mtex = m;
struct ThreadEntry* mutex_next = find_pid(mtex->pid);
if (mutex_next == 0)
return;
// The next thread is the one with the lock
struct ThreadEntry* mutex_thread_entry = mutex_next->next;
// Check if it is lower priority
if (mutex_thread_entry->thread->priority > priority) {
// Remove it from the old priority queue
remove_next_from_queue(mutex_next);
struct Thread* t = mutex_thread_entry->thread;
// Preserve the old priority
if (t->old_priority == 0xFF)
t->old_priority = t->priority;
t->priority = priority;
// Add it to the higher priority queue
push_to_queue(t, THREAD_READY, priority);
}
}
void sched_mutex_resurrect(void* m)
{
// Find any mutex to resurrect
struct ThreadEntry* prev = find_mutex_wait_next(m);
if (prev == 0)
return;
struct ThreadEntry* entry = prev->next;
struct Thread* thread = entry->thread;
// Resurrect the thread
thread->mptr = 0;
// Remove from wait queue
entry = remove_next_from_queue(prev);
if (entry == 0)
return;
// Add to ready queue
push_to_queue(entry->thread, THREAD_READY, entry->thread->priority);
// Demote current thread
struct Thread* rthread = scheduler.rthread;
unsigned long p = rthread->priority;
unsigned long op = rthread->old_priority;
// Restore the original priority level
if (op != 0xFF) {
struct ThreadEntry* tentry = pop_from_queue(THREAD_READY, p);
tentry->thread->priority = op;
tentry->thread->old_priority = 0xFF;
prepend_to_queue(tentry->thread, THREAD_READY, op);
}
}
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