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-rw-r--r--src/main.c94
1 files changed, 1 insertions, 93 deletions
diff --git a/src/main.c b/src/main.c
index fdabaf5..3643ea9 100644
--- a/src/main.c
+++ b/src/main.c
@@ -188,99 +188,7 @@ int main(int argc, char** argv)
//-----------------------------------------------
#ifdef VISUAL
- //-----------------------------------------------
- //-RAYLIB-INIT-----------------------------------
- //-----------------------------------------------
- SetTraceLogLevel(LOG_ERROR);
- SetConfigFlags(FLAG_WINDOW_RESIZABLE);
- const char* gui_title = "Image Manip - Useful for segmentations!";
- InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, gui_title);
-
- //-----------------------------------------------
- // (When treating this as RGBA, last bits should ensure opaque)
- // This assumes 4096 (2^12) > labels
- for (size_t y = 0; y < height; y++) {
- for (size_t x = 0; x < width; x++) {
- /// RGBA channels: Move labels to RGB
- masks[x + y*width] <<= 4;
- masks[x + y*width] |= 0x000F;
- }
- }
- //-----------------------------------------------
-
- //-----------------------------------------------
- //-RAYLIB-IMAGE-STRUCTURING----------------------
- //-----------------------------------------------
- Image RaylibImage;
- RaylibImage.width = width;
- RaylibImage.height = height;
- RaylibImage.mipmaps = 1;
- // Use Contiguous Labels
- RaylibImage.data = masks;
- RaylibImage.format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4;
- //-----------------------------------------------
-
- // Image to a Texture
- Texture2D RaylibTexture = LoadTextureFromImage(RaylibImage);
-
- // Scale the image to the viewport
- /// Source Rectangle: Original Size
- Rectangle sourceRec = { 0.0f, 0.0f, (float)width, (float)height };
- /// Destination Rectangle: Transformed Size
- Rectangle destRec = { 0.0f, 0.0f, (float)SCREEN_WIDTH, (float)(SCREEN_HEIGHT-OFFSET) };
- /// Location to begin drawing
- Vector2 origin = { (float)0, (float)-OFFSET };
-
- // Raylib boilerplate
- SetTargetFPS(60);
- Camera2D camera = { 0 };
- camera.zoom = 1.0f;
-
- // GUI Loop
- while (!WindowShouldClose()) {
- //-----------------------------------------------
- //-DRAWING---------------------------------------
- //-----------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- BeginMode2D(camera);
- EndMode2D();
- DrawText("Image Manip", 0, 0, OFFSET, DARKGRAY);
- DrawTexturePro(RaylibTexture, sourceRec, destRec, origin, (float)0,
- RAYWHITE);
- /*
- uint32_t x = 0x49, y = 0x4A;
- uint32_t dx = 0x69 - x, dy = 0x6E - y;
- x = (SCREEN_WIDTH*x)/width;
- y = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*y)/height;
- dx = (SCREEN_WIDTH*dx)/width;
- dy = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*dy)/height;
- DrawRectangleGradientH(x, y, dx, dy, BLUE, PURPLE);
- */
- EndDrawing();
- //-----------------------------------------------
- }
-
- //-----------------------------------------------
- //-SAVE-MASK-AS-BINARY-AND-PNG-------------------
- //-----------------------------------------------
- if (masks != NULL) {
- for (size_t y = 0; y < height; y++) {
- for (size_t x = 0; x < width; x++) {
- /// Restore labels from RGBA
- masks[x + y*width] &= 0xFFF0;
- masks[x + y*width] >>= 4;
- }
- }
- struct bitmap_t* bitmap = uint16_to_bitmap(masks, width, height);
- if (bitmap != NULL) {
- save_png(bitmap, png_file);
- free(bitmap);
- }
- write_array(bin_file, masks, width*height*sizeof(uint16_t));
- free(masks);
- }
- CloseWindow();
+#include <snippets/raylib_block.c>
#else
//-----------------------------------------------
//-SAVE-MASK-AS-BINARY-AND-PNG-------------------