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//-----------------------------------------------
//-RAYLIB-INIT-----------------------------------
//-----------------------------------------------
SetTraceLogLevel(LOG_ERROR);
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
const char* gui_title = "Image Manip - Useful for segmentations!";
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, gui_title);
//-----------------------------------------------
// (When treating this as RGBA, last bits should ensure opaque)
// This assumes 4096 (2^12) > labels
for (size_t y = 0; y < height; y++) {
for (size_t x = 0; x < width; x++) {
/// RGBA channels: Move labels to RGB
masks[x + y*width] <<= 4;
masks[x + y*width] |= 0x000F;
}
}
//-----------------------------------------------
//-----------------------------------------------
//-RAYLIB-IMAGE-STRUCTURING----------------------
//-----------------------------------------------
Image RaylibImage;
RaylibImage.width = width;
RaylibImage.height = height;
RaylibImage.mipmaps = 1;
// Use Contiguous Labels
RaylibImage.data = masks;
RaylibImage.format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4;
//-----------------------------------------------
// Image to a Texture
Texture2D RaylibTexture = LoadTextureFromImage(RaylibImage);
// Scale the image to the viewport
/// Source Rectangle: Original Size
Rectangle sourceRec = { 0.0f, 0.0f, (float)width, (float)height };
/// Destination Rectangle: Transformed Size
Rectangle destRec = { 0.0f, 0.0f, (float)SCREEN_WIDTH, (float)(SCREEN_HEIGHT-OFFSET) };
/// Location to begin drawing
Vector2 origin = { (float)0, (float)-OFFSET };
// Raylib boilerplate
SetTargetFPS(60);
Camera2D camera = { 0 };
camera.zoom = 1.0f;
// GUI Loop
while (!WindowShouldClose()) {
//-----------------------------------------------
//-DRAWING---------------------------------------
//-----------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode2D(camera);
EndMode2D();
DrawText("Image Manip", 0, 0, OFFSET, DARKGRAY);
DrawTexturePro(RaylibTexture, sourceRec, destRec, origin, (float)0,
RAYWHITE);
/*
uint32_t x = 0x49, y = 0x4A;
uint32_t dx = 0x69 - x, dy = 0x6E - y;
x = (SCREEN_WIDTH*x)/width;
y = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*y)/height;
dx = (SCREEN_WIDTH*dx)/width;
dy = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*dy)/height;
DrawRectangleGradientH(x, y, dx, dy, BLUE, PURPLE);
*/
EndDrawing();
//-----------------------------------------------
}
//-----------------------------------------------
//-SAVE-MASK-AS-BINARY-AND-PNG-------------------
//-----------------------------------------------
if (masks != NULL) {
for (size_t y = 0; y < height; y++) {
for (size_t x = 0; x < width; x++) {
/// Restore labels from RGBA
masks[x + y*width] &= 0xFFF0;
masks[x + y*width] >>= 4;
}
}
struct bitmap_t* bitmap = uint16_to_bitmap(masks, width, height);
if (bitmap != NULL) {
save_png(bitmap, png_file);
free(bitmap);
}
write_array(bin_file, masks, width*height*sizeof(uint16_t));
free(masks);
}
CloseWindow();
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