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#include <stdio.h>
#include <stdlib.h>
#include <raylib.h>
#include <lib/lib.h>
#include <lib/bool.h>
#include <lib/dir.h>
#include <lib/time.h>
#include <lib/color.h>
#include <lib/algo/flood_fill.h>
#include <lib/seg/util.h>
#define OFFSET 16
#define N_DILATIONS 3
int main(int argc, char** argv)
{
//-----------------------------------------------
//-LIST-FILES-IN-DIRECTORY-----------------------
//-----------------------------------------------
char** file_list = NULL;
uint32_t width, height;
uint16_t starting_label = 1;
uint16_t *masks = NULL;
if (argc > 1) {
if (is_directory(argv[1])) {
file_list = list_directory(argv[1]);
if (file_list) {
size_t index = 0;
while (1) {
char* fname = file_list[index];
if (fname == NULL) {
break;
}
if (is_tif_ext(fname) == FALSE) {
free(file_list[index++]);
continue;
}
char* fpath = full_path(argv[1], fname);
printf("Loading %s...\n", fpath);
uint16_t *file_labels = tif_to_labels(fpath, &width, &height, &starting_label);
masks = combine_masks(masks, file_labels, width, height);
free(file_labels);
free(fpath);
free(file_list[index++]);
}
free(file_list);
}
}
}
if (masks == NULL) {
fprintf(stderr, "No masks found!\n");
return 1;
}
printf("%u labels found\n", starting_label-1);
printf("Mask dimensions: %u %u\n", width, height);
TIME(ts_start);
for (uint16_t count = 0; count < N_DILATIONS; count++) {
uint16_t *new_labels = dilate(masks, width, height);
free(masks);
masks = new_labels;
}
TIME(ts_end);
printf("Dilation took %f ms\n", 1000*diff_time(&ts_end, &ts_start));
//free(masks);
//-----------------------------------------------
//-----------------------------------------------
//-RAYLIB-INIT
//-----------------------------------------------
SetTraceLogLevel(LOG_ERROR);
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
const char* gui_title = "Image Manip - Useful for segmentations!";
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, gui_title);
//-----------------------------------------------
// (When treating this as RGBA, last bits should ensure opaque)
// This assumes 4096 (2^12) > labels
for (size_t y = 0; y < height; y++) {
for (size_t x = 0; x < width; x++) {
masks[x + y*width] |= 0xFF000000;
}
}
//-----------------------------------------------
//-----------------------------------------------
//-RAYLIB-IMAGE-STRUCTURING----------------------
//-----------------------------------------------
Image RaylibImage;
RaylibImage.width = width;
RaylibImage.height = height;
RaylibImage.mipmaps = 1;
// Use Contiguous Labels
RaylibImage.data = masks;
RaylibImage.format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4;
//-----------------------------------------------
// Image to a Texture
Texture2D RaylibTexture = LoadTextureFromImage(RaylibImage);
// Scale the image to the viewport
/// Source Rectangle: Original Size
Rectangle sourceRec = { 0.0f, 0.0f, (float)width, (float)height };
/// Destination Rectangle: Transformed Size
Rectangle destRec = { 0.0f, 0.0f, (float)SCREEN_WIDTH, (float)(SCREEN_HEIGHT-OFFSET) };
/// Location to begin drawing
Vector2 origin = { (float)0, (float)-OFFSET };
// Raylib boilerplate
SetTargetFPS(60);
Camera2D camera = { 0 };
camera.zoom = 1.0f;
// GUI Loop
while (!WindowShouldClose()) {
//-----------------------------------------------
//-DRAWING---------------------------------------
//-----------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode2D(camera);
EndMode2D();
DrawText("Image Manip", 0, 0, OFFSET, DARKGRAY);
DrawTexturePro(RaylibTexture, sourceRec, destRec, origin, (float)0,
RAYWHITE);
/*
uint32_t x = 0x49, y = 0x4A;
uint32_t dx = 0x69 - x, dy = 0x6E - y;
x = (SCREEN_WIDTH*x)/width;
y = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*y)/height;
dx = (SCREEN_WIDTH*dx)/width;
dy = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*dy)/height;
DrawRectangleGradientH(x, y, dx, dy, BLUE, PURPLE);
*/
EndDrawing();
//-----------------------------------------------
}
if (masks != NULL) {
free(masks);
}
CloseWindow();
return 0;
}
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