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#include <stdio.h>
#include <stdlib.h>
#include <raylib.h>
#include <tiffio.h>
#include <lib/lib.h>
int main()
{
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
const char* gui_title = "Image Manip - Useful for segmentations!";
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, gui_title);
TIFF *tif = TIFFOpen("./data/test.tif", "r");
if (!tif) {
fprintf(stderr, "Failed to open TIFF file\n");
return 1;
}
uint32_t width, height;
TIFFGetField(tif, TIFFTAG_IMAGEWIDTH, &width);
TIFFGetField(tif, TIFFTAG_IMAGELENGTH, &height);
uint32_t* raster = (uint32_t*)_TIFFmalloc(width*height*sizeof(uint32_t));
if (raster == NULL) {
fprintf(stderr, "Memory allocation error\n");
TIFFClose(tif);
return 1;
}
if (!TIFFReadRGBAImage(tif, width, height, raster, 0)) {
fprintf(stderr, "Failed to read TIFF image\n");
_TIFFfree(raster);
TIFFClose(tif);
return 1;
}
Image RaylibImage;
RaylibImage.data = raster;
RaylibImage.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
RaylibImage.width = width;
RaylibImage.height = height;
RaylibImage.mipmaps = 1;
Texture2D RaylibTexture = LoadTextureFromImage(RaylibImage);
Rectangle sourceRec = { 0.0f, 0.0f, (float)width, (float)height };
Rectangle destRec = { 0.0f, 0.0f, (float)80, (float)80 };
Vector2 origin = { (float)0, (float)-10 };
SetTargetFPS(60);
Camera2D camera = { 0 };
camera.zoom = 1.0f;
while (!WindowShouldClose()) {
//-----------------------------------------------
//-DRAWING---------------------------------------
//-----------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode2D(camera);
EndMode2D();
DrawText("Image Manip", 0, 0, 10, DARKGRAY);
DrawTexturePro(RaylibTexture, sourceRec, destRec, origin, (float)0, RAYWHITE);
EndDrawing();
//-----------------------------------------------
}
_TIFFfree(raster);
TIFFClose(tif);
CloseWindow();
return 0;
}
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