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#include <stdio.h>
#include <stdlib.h>
#include <raylib.h>
#include <lib/lib.h>
#include <lib/bool.h>
#include <lib/monad.h>
#include <lib/dir.h>
#include <lib/file.h>
#include <lib/time.h>
#include <lib/color.h>
#include <lib/algo/flood_fill.h>
#include <lib/algo/avl_tree.h>
#include <lib/seg/util.h>
#include <lib/seg/mask_data.h>
#define OFFSET 16
#define N_DILATIONS 3
#define MIN_AREA 200
#define MIN_PERIMETER 50
int main(int argc, char** argv)
{
TIME(ts_g_start);
struct AVLNode* root = NULL;
//-----------------------------------------------
//-LIST-FILES-IN-DIRECTORY-----------------------
//-----------------------------------------------
char** file_list = NULL;
uint32_t width, height;
uint16_t starting_label = 1;
uint16_t *masks = NULL;
if (argc > 1) {
if (is_directory(argv[1])) {
file_list = list_directory(argv[1]);
if (file_list) {
size_t index = 0;
while (1) {
char* fname = file_list[index];
if (fname == NULL) {
break;
}
if (is_tif_ext(fname) == FALSE) {
free(file_list[index++]);
continue;
}
char* fpath = full_path(argv[1], fname);
printf("Loading %s...\n", fpath);
uint16_t *file_labels = tif_to_labels(fpath, &width, &height, &starting_label);
masks = combine_masks(masks, file_labels, width, height);
free(file_labels);
free(fpath);
free(file_list[index++]);
}
free(file_list);
}
}
}
if (masks == NULL) {
fprintf(stderr, "No masks found!\n");
return 1;
}
// Regenerate contiguous labels
starting_label = 1;
uint16_t* labels = (uint16_t*)calloc(width*height, sizeof(uint16_t));
if (labels == NULL) {
fprintf(stderr, "Memory allocation error\n");
free(masks);
}
for (size_t y = 0; y < height; y++) {
for (size_t x = 0; x < width; x++) {
size_t coord = x + y*width;
uint8_t channels = 2;
if (flood((uint8_t*)masks, labels, width, height, channels, x, y, &(((uint8_t*)masks)[coord*channels]), starting_label)) {
starting_label++;
}
}
}
uint16_t *temp = labels;
labels = masks;
masks = temp;
free(labels);
printf("%u labels found\n", starting_label-1);
printf("Mask dimensions: %u %u\n", width, height);
TIME(ts_start);
for (uint16_t count = 0; count < N_DILATIONS; count++) {
uint16_t *new_labels = dilate(masks, width, height);
free(masks);
masks = new_labels;
}
TIME(ts_end);
printf("Dilation took %f ms\n", 1000*diff_time(&ts_end, &ts_start));
// Get the area/ perimeter of each label
root = NULL;
TIME(ts_info_start);
for (size_t y = 0; y < height; y++) {
for (size_t x = 0; x < width; x++) {
if (masks[x + y*width] != 0) {
root = increase_label_area_alloc(root, masks[x + y*width]);
if (is_on_mask_boundary(masks, width, height, x, y)) {
increase_label_perimeter(root, masks[x + y*width]);
}
}
}
}
TIME(ts_info_end);
printf("Information retrieval took %f ms\n", 1000*diff_time(&ts_info_end, &ts_info_start));
#ifdef AVL_INFO
printf("Inorder traversal of AVL tree: ");
print_label(root);
printf("\n");
#endif
TIME(ts_filter_start);
// Get the smallest labels
struct AVLNode* small_label_tree = NULL;
small_label_tree = get_small_labels(NULL, root, MIN_AREA, MIN_PERIMETER);
print_in_order_uint16_t(small_label_tree);
printf("\n");
// Remove the small labels
for (size_t y = 0; y < height; y++) {
for (size_t x = 0; x < width; x++) {
if (in_uint16_t_tree(small_label_tree, masks[x + y*width])) {
masks[x + y*width] = 0;
}
}
}
TIME(ts_filter_end);
printf("Removing small labels took %f ms\n", 1000*diff_time(&ts_filter_end, &ts_filter_start));
free_avl_tree(small_label_tree);
free_avl_tree_nodes(root);
// Regenerate contiguous labels
starting_label = 1;
labels = (uint16_t*)calloc(width*height, sizeof(uint16_t));
if (labels == NULL) {
fprintf(stderr, "Memory allocation error\n");
free(masks);
}
for (size_t y = 0; y < height; y++) {
for (size_t x = 0; x < width; x++) {
size_t coord = x + y*width;
uint8_t channels = 2;
if (flood((uint8_t*)masks, labels, width, height, channels, x, y, &(((uint8_t*)masks)[coord*channels]), starting_label)) {
starting_label++;
}
}
}
temp = labels;
labels = masks;
masks = temp;
free(labels);
printf("%u labels found\n", starting_label-1);
printf("Mask dimensions: %u %u\n", width, height);
// Regenerate information after relabeling
root = NULL;
for (size_t y = 0; y < height; y++) {
for (size_t x = 0; x < width; x++) {
if (masks[x + y*width] != 0) {
root = increase_label_area_alloc(root, masks[x + y*width]);
if (is_on_mask_boundary(masks, width, height, x, y)) {
increase_label_perimeter(root, masks[x + y*width]);
}
}
}
}
#ifdef AVL_INFO
printf("Inorder traversal of AVL tree: ");
print_label(root);
printf("\n");
#endif
free_avl_tree_nodes(root);
//-----------------------------------------------
#ifdef VISUAL
//-----------------------------------------------
//-RAYLIB-INIT
//-----------------------------------------------
SetTraceLogLevel(LOG_ERROR);
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
const char* gui_title = "Image Manip - Useful for segmentations!";
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, gui_title);
//-----------------------------------------------
// (When treating this as RGBA, last bits should ensure opaque)
// This assumes 4096 (2^12) > labels
for (size_t y = 0; y < height; y++) {
for (size_t x = 0; x < width; x++) {
/// RGBA channels: Move labels to RGB
masks[x + y*width] <<= 4;
masks[x + y*width] |= 0x000F;
}
}
//-----------------------------------------------
//-----------------------------------------------
//-RAYLIB-IMAGE-STRUCTURING----------------------
//-----------------------------------------------
Image RaylibImage;
RaylibImage.width = width;
RaylibImage.height = height;
RaylibImage.mipmaps = 1;
// Use Contiguous Labels
RaylibImage.data = masks;
RaylibImage.format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4;
//-----------------------------------------------
// Image to a Texture
Texture2D RaylibTexture = LoadTextureFromImage(RaylibImage);
// Scale the image to the viewport
/// Source Rectangle: Original Size
Rectangle sourceRec = { 0.0f, 0.0f, (float)width, (float)height };
/// Destination Rectangle: Transformed Size
Rectangle destRec = { 0.0f, 0.0f, (float)SCREEN_WIDTH, (float)(SCREEN_HEIGHT-OFFSET) };
/// Location to begin drawing
Vector2 origin = { (float)0, (float)-OFFSET };
// Raylib boilerplate
SetTargetFPS(60);
Camera2D camera = { 0 };
camera.zoom = 1.0f;
// GUI Loop
while (!WindowShouldClose()) {
//-----------------------------------------------
//-DRAWING---------------------------------------
//-----------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode2D(camera);
EndMode2D();
DrawText("Image Manip", 0, 0, OFFSET, DARKGRAY);
DrawTexturePro(RaylibTexture, sourceRec, destRec, origin, (float)0,
RAYWHITE);
/*
uint32_t x = 0x49, y = 0x4A;
uint32_t dx = 0x69 - x, dy = 0x6E - y;
x = (SCREEN_WIDTH*x)/width;
y = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*y)/height;
dx = (SCREEN_WIDTH*dx)/width;
dy = SCREEN_HEIGHT-((SCREEN_HEIGHT-OFFSET)*dy)/height;
DrawRectangleGradientH(x, y, dx, dy, BLUE, PURPLE);
*/
EndDrawing();
//-----------------------------------------------
}
if (masks != NULL) {
for (size_t y = 0; y < height; y++) {
for (size_t x = 0; x < width; x++) {
/// Restore labels from RGBA
masks[x + y*width] &= 0xFFF0;
masks[x + y*width] >>= 4;
}
}
write_array("../out.bin", masks, width*height*sizeof(uint16_t));
free(masks);
}
CloseWindow();
#else
if (masks != NULL) {
write_array("../out.bin", masks, width*height*sizeof(uint16_t));
free(masks);
}
#endif
TIME(ts_g_end);
printf("Finished in %f ms\n", 1000*diff_time(&ts_g_end, &ts_g_start));
return 0;
}
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