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#include <graphics/drawer.h>
#include <graphics/lfb.h>
void write_cchar(struct Drawer* d, char s, unsigned int c)
{
d->x %= GG_MAX_X;
d->y %= GG_MAX_Y;
if (s == 0x0A) {
d->y += 1;
d->x = 0;
} else {
draw_cletter(d->x++, d->y, s, c);
if (d->x >= GG_MAX_X) {
d->y += 1;
d->x = 0;
}
}
// CHECK Y EVENTUALLY
}
void write_char(struct Drawer* d, char s)
{
write_cchar(d, s, 0xFFFFFF);
}
void write_cstring(struct Drawer* d, char* s, unsigned int c)
{
d->x %= GG_MAX_X;
d->y %= GG_MAX_Y;
unsigned int idx = 0;
while(s[idx] != 0) {
if (s[idx] == 0x0A) {
d->y += 1;
d->x = 0;
idx++;
} else {
draw_cletter(d->x++, d->y, s[idx++], c);
if (d->x >= GG_MAX_X) {
d->y += 1;
d->x = 0;
}
}
// CHECK Y EVENTUALLY
}
}
void write_string(struct Drawer* d, char* s)
{
write_cstring(d, s, 0xFFFFFF);
}
void write_chex32(struct Drawer* d, unsigned long val, unsigned int c)
{
draw_chex32(d->x, d->y, val, c);
d->x += 8;
if (d->x >= GG_MAX_X) {
d->y += 1;
d->x %= GG_MAX_X;
}
}
void write_hex32(struct Drawer* d, unsigned long val)
{
write_chex32(d, val, 0xFFFFFF);
}
void write_c10(struct Drawer* d, unsigned long val, unsigned int c)
{
static char out[] = "0000000000\0";
char* s = (char*)out+9;
unsigned long tmp = val;
for(int i = 0; i < 10; i++) {
unsigned char rem = tmp%10;
tmp /= 10;
*s = rem + 0x30;
if (tmp==0)
break;
s--;
}
write_cstring(d, s, c);
}
void write_10(struct Drawer* d, unsigned long val)
{
write_c10(d, val, 0xFFFFFF);
}
void set_drawer(struct Drawer* d, unsigned int x, unsigned int y)
{
d->x = x % GG_MAX_X;
d->y = y % GG_MAX_Y;
}
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