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#include <cpu/irq.h>
#include <drivers/uart.h>
#include <sys/core.h>
#include <sys/schedule.h>
#include <util/mutex.h>
#define SYS_SCHEDULE_C
struct Scheduler scheduler = {
.tlist = {
{.prev = 0, .next = 0, .data = 0},
{.prev = 0, .next = 0, .data = 0},
{.prev = 0, .next = 0, .data = 0},
{.prev = 0, .next = 0, .data = 0},
{.prev = 0, .next = 0, .data = 0},
{.prev = 0, .next = 0, .data = 0},
},
.rthread_ll = 0,
.ctx = 0,
};
unsigned long syssp = 0;
struct cpu_context syscpu = {
.r4 = 0, .r5 = 0, .r6 = 0, .r7 = 0,
.r8 = 0, .r9 = 0, .r10 = 0, .r11 = 0,
.r12 = 0, .lr = 0,
};
void init_scheduler(void)
{
for(int i = 0; i < PRIORITIES; i++) {
scheduler.tlist[i].prev = &scheduler.tlist[i];
scheduler.tlist[i].next = &scheduler.tlist[i];
scheduler.tlist[i].data = 0;
}
scheduler.rthread_ll = 0;
scheduler.ctx = &syscpu;
}
unsigned char stacks_table[MAX_THREADS] = {0, };
void* get_stack(void)
{
for (int i = 0; i < MAX_THREADS; i++) {
if (stacks_table[i] == 0) {
stacks_table[i] = 1;
return (void*)heap_end() - STACK_SIZE*i;
}
}
return 0;
}
static unsigned long nextpid = 3;
void add_thread(void (*thread_fxn)(void), unsigned char priority)
{
struct Thread* thread = (struct Thread*)malloca(sizeof(struct Thread), 4);
// Set the program counter to the entry
thread->thread = thread_fxn;
// Get a stack frame
thread->stack_base = get_stack();
thread->stack = thread->stack_base;
// Put in error state for no stack
if(thread->stack == 0)
thread->data.status = THREAD_STACK_ERROR;
else
thread->data.status = THREAD_READY;
// Doesn't wait for mutex at start
thread->data.mutex_waiting = 0;
// Set PID
thread->data.pid = nextpid++;
thread->data.preempt_count = 0;
thread->data.cpu_context.lr = (unsigned long)cleanup;
unsigned char p = priority;
if (p >= PRIORITIES) {
p = PRIORITIES - 1;
}
thread->data.priority = p;
push_ll(&scheduler.tlist[p], thread);
}
struct LL* get_next_thread(void)
{
for(unsigned long i = 0; i < PRIORITIES; i++) {
struct LL* thread_ll = scheduler.tlist[i].next;
if (thread_ll == &scheduler.tlist[i])
continue;
do {
struct Thread* thread = thread_ll->data;
if((thread->data.status == THREAD_RUNNING) || (thread->data.status == THREAD_READY))
return thread_ll;
thread_ll = thread_ll->next;
} while(thread_ll != &scheduler.tlist[i]);
}
return 0;
}
void schedule_c(void)
{
// Preserve registers in current context
preserve_ctx(scheduler.ctx);
// Get current thread
struct LL* current_thread_ll = scheduler.rthread_ll;
// Get next thread
struct LL* next_thread_ll = get_next_thread();
// If there is a current thread
if (current_thread_ll != 0) {
// If we are switching the thread
if (current_thread_ll != next_thread_ll) {
// Context switch
struct Thread* current_thread = current_thread_ll->data;
struct Thread* next_thread = next_thread_ll->data;
preserve_stack(current_thread);
//preserve_pc(current_thread);
current_thread->thread = (void*)current_thread->data.cpu_context.lr;
restore_stack(next_thread);
scheduler.rthread_ll = next_thread_ll;
scheduler.ctx = &next_thread->data.cpu_context;
}
}
else if (next_thread_ll != 0) {
struct Thread* next_thread = next_thread_ll->data;
preserve_sys_stack(&syssp);
restore_stack(next_thread);
scheduler.rthread_ll = next_thread_ll;
scheduler.ctx = &next_thread->data.cpu_context;
}
if (scheduler.rthread_ll) {
struct Thread* rthread = scheduler.rthread_ll->data;
restore_ctx(scheduler.ctx);
asm volatile ("bx %0" :: "r"(rthread->thread));
} else {
scheduler.ctx = &syscpu;
restore_sys_stack(&syssp);
restore_ctx(scheduler.ctx);
}
}
void cleanup(void)
{
if (scheduler.rthread_ll != 0) {
// Mark the thread as finished
struct Thread* t = scheduler.rthread_ll->data;
//uart_string("Cleaning up thread ");
//uart_10(t->data.pid);
//uart_char('\n');
t->data.status = THREAD_FINISHED;
// Mark the stack space as free
unsigned long sidx = (unsigned long)(heap_end() - t->stack_base)/STACK_SIZE;
stacks_table[sidx] = 0;
// Remove the thread
struct LL* ll = scheduler.rthread_ll;
struct LL* prev = ll->prev;
struct LL* next = ll->next;
prev->next = ll->next;
next->prev = ll->prev;
free(ll->data);
free(ll);
scheduler.rthread_ll = 0;
}
// Schedule next thread
schedule();
}
void sched_info(void)
{
uart_string("Scheduler Information\n");
for(unsigned long i = 0; i < PRIORITIES; i++) {
struct LL* ll = scheduler.tlist[i].next;
uart_string("Queue ");
uart_10(i);
while (ll != &scheduler.tlist[i]) {
uart_string("\nThread ");
struct Thread* t = ll->data;
uart_hex((unsigned long)t->thread);uart_char(' ');
uart_hex((unsigned long)t->stack);uart_char(' ');
uart_hex((unsigned long)t->stack_base);uart_char(' ');
uart_10(t->data.priority);uart_char(' ');
uart_10(t->data.preempt_count);uart_char(' ');
uart_10(t->data.status);uart_char(' ');
uart_hex((unsigned long)t->data.mutex_waiting);uart_char(' ');
uart_10(t->data.pid);uart_char('\n');
memshow32((unsigned long*)&t->data.cpu_context, 10);
ll = ll->next;
}
uart_char('\n');
}
uart_string("Stacks:\n");
memshow32((unsigned long*)stacks_table, 6);
}
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